Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #033 icon spriteNidorino #035 icon spriteClefairy →
Nidoking
Nidoking
Drill Pokémon
No. 34
HT1.4m
WT62kg
Lv. 16
Level Up
⇒
Use Moon Stone⇒
nidoking

Nidoking

RUBY

NIDOKING’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this POKéMON goes on a rampage, there is no stopping it.

SAPPHIRE

NIDOKING’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this POKéMON goes on a rampage, there is no stopping it.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %

Encounters:

poison
ground
--
Double Kick
fighting
Physical
30
100
30
--
A double-kicking attack that strikes the foe twice.
--
Poison Sting
poison
Physical
15
100
35
30
A toxic attack with barbs, etc., that may poison.
--
Peck
flying
Physical
35
100
35
--
Attacks the foe with a jabbing beak, etc.

Abilities:

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Sheer Force (hidden)

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Base Stats:

HP: 81
ATT: 102
DEF: 77
SP. ATK: 85
SP. DEF: 75
SPE: 85
EVs: +3 ATT
nidoran-m
nidorino
23
Thrash
normal
Physical
120
100
10
--
A rampage of 2 to 3 turns that confuses the user.
--
Focus Energy
normal
Status
--
--
30
--
Focuses power to raise the critical-hit ratio.
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Cut
normal
Physical
50
95
30
--
Cuts the foe with sharp scythes, claws, etc.
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Flamethrower
fire
Special
90
100
15
10
A powerful fire attack that may inflict a burn.
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Surf
water
Special
90
100
15
--
Creates a huge wave, then crashes it down on the foe.
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Fire Blast
fire
Special
110
85
5
10
A fiery blast that scorches all. May cause a burn.
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Sludge Bomb
poison
Special
90
100
10
30
Sludge is hurled to inflict damage. May also poison.
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Torment
dark
Status
--
100
15
--
Torments the foe and stops successive use of a move.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x0.25
ground
x2.0
rock
x0.5
bug
x2.0
ghost
x1.0
steel
x1.0
fire
x1.0
water
x2.0
grass
x1.0
electric
x0
psychic
x2.0
ice
x2.0
dragon
x1.0
dark
x1.0
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Roar
normal
Status
--
--
20
--
Makes the foe flee to end the battle.
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Ice Beam
ice
Special
90
100
10
10
Blasts the foe with an icy beam that may freeze it.
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Blizzard
ice
Special
110
70
5
10
Hits the foe with an icy storm that may freeze it.
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Thunderbolt
electric
Special
90
100
15
10
A strong electrical attack that may paralyze the foe.
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Thunder
electric
Special
110
70
10
30
A lightning attack that may cause paralysis.
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Focus Punch
fighting
Physical
150
100
20
--
A powerful loyalty attack. The user flinches if hit.
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Water Pulse
water
Special
60
100
20
20
Attacks with ultrasonic waves. May confuse the foe
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
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Earthquake
ground
Physical
100
100
10
--
A powerful quake, but has no effect on flying foes.
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Sandstorm
rock
Status
--
--
10
--
Causes a sandstorm that rages for several turns.
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Iron Tail
steel
Physical
100
75
15
30
Attacks with a rock-hard tail. May lower DEFENSE.
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Shadow Ball
ghost
Special
80
100
15
20
Hurls a black blob that may lower the foe’s SP. DEF.
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Shock Wave
electric
Special
60
--
20
--
A fast and unavoidable electric attack.
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Dig
ground
Physical
80
100
10
--
Digs underground the first turn and strikes next turn.
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Thief
dark
Physical
60
100
25
--
While attacking, it may steal the foe’s held item.
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Rock Smash
fighting
Physical
40
100
15
50
A rock-crushing attack that may lower DEFENSE.
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Taunt
dark
Status
--
100
20
--
Taunts the foe into only using attack moves.
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Brick Break
fighting
Physical
75
100
15
--
Destroys barriers such as REFLECT and causes damage.
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Rock Tomb
rock
Physical
60
95
15
100
Stops the foe from moving with rocks and cuts SPEED.
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Hyper Beam
normal
Special
150
90
5
--
Powerful, but leaves the user immobile the next turn.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.