Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Claydol
Claydol
Clay Doll Pokémon
No. 344
HT1.5m
WT108kg
Lv. 36
Level Up
⇒
claydol

Claydol

There is no flavour text on Claydol for Sun Moon.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %

Encounters:

Abilities:

Levitate

Evades ground moves.

ground
psychic
22
Cosmic Power
psychic
Status
--
--
20
--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
25
Power Trick
psychic
Status
--
--
10
--
The user employs its psychic power to switch its Attack stat with its Defense stat.
31
Extrasensory
psychic
Special
80
100
20
10
The user attacks with an odd, unseeable power. This may also make the target flinch.
34
Guard Split
psychic
Status
--
--
10
--
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
34
Power Split
psychic
Status
--
--
10
--
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
--
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
--
Teleport
psychic
Status
--
--
20
--
Use it to flee from any wild Pokémon.
--
Harden
normal
Status
--
--
30
--
The user stiffens all the muscles in its body to raise its Defense stat.
--
Rapid Spin
normal
Physical
50
100
40
100
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
10
Heal Block
psychic
Status
--
100
15
--
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
16
Psybeam
psychic
Special
65
100
20
10
The target is attacked with a peculiar ray. This may also leave the target confused.
28
Self Destruct
normal
Physical
200
100
5
--
The user attacks everything around it by causing an explosion. The user faints upon using this move.
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Rock Polish
rock
Status
--
--
20
--
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
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Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
19
Ancient Power
rock
Special
60
100
5
10
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
52
Imprison
psychic
Status
--
--
10
--
If opposing Pokémon know any move also known by the user, they are prevented from using it.
58
Explosion
normal
Physical
250
100
5
--
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Smack Down
rock
Physical
50
100
15
100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
baltoy
40
Earth Power
ground
Special
90
100
10
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
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Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Stone Edge
rock
Physical
100
80
5
--
The user stabs the target from below with sharpened stones. Critical hits land more easily.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x0.5
ground
x1.0
rock
x0.5
bug
x2.0
ghost
x2.0
steel
x1.0
fire
x1.0
water
x2.0
grass
x2.0
electric
x0
psychic
x0.5
ice
x2.0
dragon
x1.0
dark
x2.0
fairy
x1.0
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.

Base Stats:

HP: 60
ATT: 70
DEF: 105
SP. ATK: 70
SP. DEF: 120
SPE: 75
EVs: +2 SP. DEF
46
Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
7
Mud Slap
ground
Special
20
100
10
100
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
13
Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
--
Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.