normal
x1.0fighting
x1.0flying
x1.0poison
x0.5ground
x1.0rock
x0.5bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x1.0grass
x4.0electric
x0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Barboach | ||||||
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Whiskers Pokémon | No. 339 |
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BARBOACH’s sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
BARBOACH’s body is covered with a slimy film. If a foe grabs it, this POKéMON just slips out of the enemy’s grip. This POKéMON grows weak if the slimy coating dries up.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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6 | Mud Sport | ground | Status | -- | -- | 15 | -- |
Covers the user in mud to raise electrical resistance. |
6 | Water Sport | water | Status | -- | -- | 15 | -- |
The user becomes soaked to raise resistance to fire. |
11 | Water Gun | water | Special | 40 | 100 | 25 | -- |
Squirts water to attack the foe. |
16 | Magnitude | ground | Physical | -- | 100 | 30 | -- |
A ground-shaking attack of random intensity. |
41 | Fissure | ground | Physical | -- | 30 | 5 | -- |
A one-hit KO move that drops the foe in a fissure. |
36 | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Heightens inner power to strike 2 turns later. |
21 | Amnesia | psychic | Status | -- | -- | 20 | -- |
Forgets about something and sharply raises SP. DEF. |
-- | Spark | electric | Physical | 65 | 100 | 20 | 30 |
An electrified tackle that may paralyze the foe. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
Creates a huge wave, then crashes it down on the foe. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
Dives underwater the first turn and strikes next turn. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
Charges the foe with speed to climb waterfalls. |
-- | Thrash | normal | Physical | 120 | 100 | 10 | -- |
A rampage of 2 to 3 turns that confuses the user. |
Prevents infatuation and protects against captivate.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Cures any major status ailment after each turn during rain.
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
31 | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
Summons a hailstorm that strikes every turn. |
-- | Whirlpool | water | Special | 35 | 85 | 15 | 100 |
Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
-- | Mud Slap | ground | Special | 20 | 100 | 10 | 100 |
Hurls mud in the foe’s face to reduce its accuracy. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
26 | Snore | normal | Special | 50 | 100 | 15 | 30 |
A loud attack that can be used only while asleep. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
26 | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |