Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Solrock
Solrock
Meteorite Pokémon
No. 338
HT1.2m
WT154kg

Solrock

OMEGA-RUBY

Solrock is a new species of Pokémon that is said to have fallen from space. It floats in air and moves silently. In battle, this Pokémon releases intensely bright light.

ALPHA-SAPPHIRE

Sunlight is the source of Solrock’s power. It is said to possess the ability to read the emotions of others. This Pokémon gives off intense heat while rotating its body.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
solrock
25
Cosmic Power
psychic
Status
--
--
20
--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
--
Rock Throw
rock
Physical
50
90
15
--
The user picks up and throws a small rock at the target to attack.
rock
psychic

Base Stats:

HP: 90
ATT: 95
DEF: 85
SP. ATK: 55
SP. DEF: 65
SPE: 70
EVs: +2 ATT

Abilities:

Levitate

Evades ground moves.

--
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
9
Rock Polish
rock
Status
--
--
20
--
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
5
Fire Spin
fire
Special
35
85
15
100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
17
Embargo
dark
Status
--
100
15
--
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
--
Harden
normal
Status
--
--
30
--
The user stiffens all the muscles in its body to raise its Defense stat.
13
Psywave
psychic
Special
--
100
15
--
The target is attacked with an odd psychic wave. The attack varies in intensity.
33
Heal Block
psychic
Status
--
100
15
--
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
49
Wonder Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Encounters:

29
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
45
Explosion
normal
Physical
250
100
5
--
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
37
Stone Edge
rock
Physical
100
80
5
--
The user stabs the target with sharpened stones from below. Critical hits land more easily.
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Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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Flamethrower
fire
Special
90
100
15
10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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Fire Blast
fire
Special
110
85
5
10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
21
Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
41
Solar Beam
grass
Special
120
100
10
--
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
--
Recycle
normal
Status
--
--
10
--
The user recycles a held item that has been used in battle so it can be used again.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
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Will O Wisp
fire
Status
--
85
15
--
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
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Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Overheat
fire
Special
130
90
5
100
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
--
Pain Split
normal
Status
--
--
20
--
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
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Smack Down
rock
Physical
50
100
15
100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
--
Heat Wave
fire
Special
95
90
10
10
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
--
Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
--
Magic Coat
psychic
Status
--
--
15
--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Damage:

normal
x0.5
fighting
x1.0
flying
x0.5
poison
x0.5
ground
x2.0
rock
x1.0
bug
x2.0
ghost
x2.0
steel
x2.0
fire
x0.5
water
x2.0
grass
x2.0
electric
x1.0
psychic
x0.5
ice
x1.0
dragon
x1.0
dark
x2.0
fairy
x1.0
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Incinerate
fire
Special
60
100
15
--
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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Acrobatics
flying
Physical
55
100
15
--
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Loading...
Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
Loading...
Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
--
Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
--
Signal Beam
bug
Special
75
100
15
10
The user attacks with a sinister beam of light. This may also confuse the target.
--
Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
--
Iron Head
steel
Physical
80
100
15
30
The user slams the target with its steel-hard head. This may also make the target flinch.
--
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
--
Earth Power
ground
Special
90
100
10
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
--
Gravity
psychic
Status
--
--
5
--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Loading...
Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
--
Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Loading...
Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
Loading...
Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Loading...
Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.