normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x0rock
x2.0bug
x0.5ghost
x1.0steel
x1.0fire
x0.5water
x0.5grass
x0.25electric
x1.0psychic
x1.0ice
x4.0dragon
x2.0dark
x1.0Altaria | ||||||
![]() dragon flying | ||||||
Humming Pokémon | No. 334 |
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ALTARIA dances and wheels through the sky among billowing, cotton-like clouds. By singing melodies in its crystal-clear voice, this POKéMON makes its listeners experience dreamy wonderment.
ALTARIA sings in a gorgeous soprano. Its wings are like cotton clouds. This POKéMON catches updrafts with its buoyant wings and soars way up into the wild blue yonder.
Cures any major status ailment upon switching out.
Negates all effects of weather, but does not prevent the weather itself.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Peck | flying | Physical | 35 | 100 | 35 | -- |
Attacks the foe with a jabbing beak, etc. |
-- | Sing | normal | Status | -- | 55 | 15 | -- |
A soothing song lulls the foe into a deep slumber. |
18 | Fury Attack | normal | Physical | 15 | 85 | 20 | -- |
Jabs the foe 2 to 5 times with sharp horns, etc. |
54 | Perish Song | normal | Status | -- | -- | 5 | -- |
Any POKéMON hearing this song faints in 3 turns. |
-- | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
An attack that may shock the foe into flinching. |
28 | Mist | ice | Status | -- | -- | 30 | -- |
Creates a mist that stops reduction of abilities. |
35 | Dragon Breath | dragon | Special | 60 | 100 | 20 | 30 |
Strikes the foe with an incredible blast of breath. |
40 | Dragon Dance | dragon | Status | -- | -- | 20 | -- |
A mystical dance that ups ATTACK and SPEED. |
45 | Refresh | normal | Status | -- | -- | 20 | -- |
Heals poisoning, paralysis, or a burn. |
59 | Sky Attack | flying | Physical | 140 | 90 | 5 | 30 |
Searches out weak spots, then strikes the next turn. |
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
Strikes the foe with hard wings spread wide. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
Growls cutely to reduce the foe’s ATTACK. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
Flies up on the first turn, then strikes the next turn. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
21 | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
Makes the foe flee to end the battle. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Dragon Claw | dragon | Physical | 80 | 100 | 15 | -- |
Slashes the foe with sharp claws. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
31 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless charge attack that also hurts the user. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |