normal
x1.0fighting
x2.0flying
x2.0poison
x2.0ground
x0.5rock
x1.0bug
x4.0ghost
x0.5steel
x1.0fire
x2.0water
x0.5grass
x0.5electric
x0.5psychic
x0ice
x2.0dragon
x1.0dark
x0.5Cacturne | ||||||
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Scarecrow Pokémon | No. 332 |
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During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Absorbs water moves, healing for 1/4 max HP.
-- | Poison Sting | poison | Physical | 15 | 100 | 35 | 30 |
A toxic attack with barbs, etc., that may poison. |
25 | Ingrain | grass | Status | -- | -- | 20 | -- |
Lays roots that restore HP. The user can’t switch out. |
21 | Pin Missile | bug | Physical | 25 | 95 | 20 | -- |
Sharp pins are fired to strike 2 to 5 times. |
47 | Cotton Spore | grass | Status | -- | 100 | 40 | -- |
Spores cling to the foe, sharply reducing SPEED. |
-- | Growth | normal | Status | -- | -- | 20 | -- |
Forces the body to grow and heightens SP. ATK. |
29 | Feint Attack | dark | Physical | 60 | -- | 20 | -- |
Draws the foe close, then strikes without fail. |
17 | Sand Attack | ground | Status | -- | 100 | 15 | -- |
Reduces the foe’s accuracy by hurling sand in its face. |
-- | Absorb | grass | Special | 20 | 100 | 25 | -- |
An attack that absorbs half the damage inflicted. |
13 | Leech Seed | grass | Status | -- | 90 | 10 | -- |
Plants a seed on the foe to steal HP on every turn. |
35 | Spikes | ground | Status | -- | -- | 20 | -- |
Sets spikes that hurt a foe switching out. |
41 | Needle Arm | grass | Physical | 60 | 100 | 15 | 30 |
Attacks with thorny arms. May cause flinching. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
Loading... | Bullet Seed | grass | Physical | 25 | 100 | 30 | -- |
Shoots 2 to 5 seeds in a row to strike the foe. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
An attack that steals half the damage inflicted. |
53 | Sandstorm | rock | Status | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |