Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #324 icon spriteTorkoal #326 icon spriteGrumpig →
Spoink
Spoink
Bounce Pokémon
No. 325
HT70cm
WT30.6kg
Lv. 32
Level Up
⇒

Spoink

There is no flavour text on Spoink for Sun Moon.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
spoink

Encounters:

grumpig
--
Splash
normal
Status
--
--
40
--
The user just flops and splashes around to no effect at all...
7
Psywave
psychic
Special
--
100
15
--
The target is attacked with an odd psychic wave. The attack varies in intensity.
10
Odor Sleuth
normal
Status
--
--
40
--
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
14
Psybeam
psychic
Special
65
100
20
10
The target is attacked with a peculiar ray. This may also leave the target confused.
29
Power Gem
rock
Special
80
100
20
--
The user attacks with a ray of light that sparkles as if it were made of gemstones.
38
Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
50
Bounce
flying
Physical
85
85
5
30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
--
Whirlwind
normal
Status
--
--
20
--
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--
Simple Beam
normal
Status
--
100
15
--
The user’s mysterious psychic wave changes the target’s Ability to Simple.
--
Extrasensory
psychic
Special
80
100
20
10
The user attacks with an odd, unseeable power. This may also make the target flinch.

Abilities:

Thick Fat

Halves damage from fire and ice moves.

Own Tempo

Prevents confusion.

Gluttony (hidden)

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

18
Confuse Ray
ghost
Status
--
100
10
--
The target is exposed to a sinister ray that triggers confusion.
21
Magic Coat
psychic
Status
--
--
15
--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
--
Lucky Chant
normal
Status
--
--
30
--
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
--
Mirror Coat
psychic
Special
--
100
20
--
A retaliation move that counters any special attack, inflicting double the damage taken.
--
Future Sight
psychic
Special
120
100
10
--
Two turns after this move is used, a hunk of psychic energy attacks the target.
psychic

Base Stats:

HP: 60
ATT: 25
DEF: 35
SP. ATK: 70
SP. DEF: 80
SPE: 60
EVs: +1 SP. DEF
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Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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Torment
dark
Status
--
100
15
--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
--
Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
--
Amnesia
psychic
Status
--
--
20
--
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
26
Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
40
Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
44
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
--
Trick
psychic
Status
--
100
10
--
The user catches the target off guard and swaps its held item with its own.
15
Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x2.0
ghost
x2.0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x0.5
ice
x1.0
dragon
x1.0
dark
x2.0
fairy
x1.0
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
33
Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
--
Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
29
Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.