normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x2.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x1.0dark
x2.0fairy
x1.0Spoink | ||||||
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Bounce Pokémon | No. 325 |
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There is no flavour text on Spoink for Scarlet Violet.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Loading... | Snowscape | ice | Status | -- | -- | 10 | -- |
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
Halves damage from fire and ice moves.
Prevents confusion.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
-- | Splash | normal | Status | -- | -- | 40 | -- |
The user just flops and splashes around to no effect at all... |
Loading... | Psychic Terrain | psychic | Status | -- | -- | 10 | -- |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Loading... | Lunge | bug | Physical | 80 | 100 | 15 | 100 |
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
Loading... | Expanding Force | psychic | Special | 80 | 100 | 10 | -- |
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
Loading... | Chilling Water | water | Special | 50 | 100 | 20 | -- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
-- | Extrasensory | psychic | Special | 80 | 100 | 20 | 10 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
-- | Simple Beam | normal | Status | -- | 100 | 15 | -- |
The user emits a mysterious psychic wave that changes the target's Ability to Simple. |
7 | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
14 | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. This may also confuse the target. |
29 | Power Gem | rock | Special | 80 | 100 | 20 | -- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
38 | Psyshock | psychic | Special | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
50 | Bounce | flying | Physical | 85 | 85 | 5 | 30 |
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
Loading... | Night Shade | ghost | Special | -- | 100 | 15 | -- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
Loading... | Trailblaze | grass | Physical | 50 | 100 | 20 | -- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
-- | Whirlwind | normal | Status | -- | -- | 20 | -- |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
-- | Mirror Coat | psychic | Special | -- | 100 | 20 | -- |
A retaliatory attack that counters any special move, inflicting double the damage taken. |
-- | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
22 | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that causes confusion. |
Loading... | Imprison | psychic | Status | -- | -- | 10 | -- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Loading... | Flash Cannon | steel | Special | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Loading... | Stored Power | psychic | Special | 20 | 100 | 10 | -- |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
Loading... | Snarl | dark | Special | 55 | 95 | 15 | 100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
-- | Amnesia | psychic | Status | -- | -- | 20 | -- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
10 | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
40 | Payback | dark | Physical | 50 | 100 | 10 | -- |
The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Encore | normal | Status | -- | 100 | 5 | -- |
The user compels the target to keep using the move it encored for three turns. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
-- | Trick | psychic | Status | -- | 100 | 10 | -- |
The user catches the target off guard and swaps the target's held item with its own. |
44 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
Loading... | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Loading... | Uproar | normal | Special | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Loading... | Endeavor | normal | Physical | -- | 100 | 5 | -- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
18 | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
Loading... | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Loading... | Tera Blast | normal | Special | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
Loading... | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
33 | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
29 | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |