Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Wailord
Wailord
Float Whale Pokémon
No. 321
HT14.5m
WT398kg
Lv. 40
Level Up
⇒

Wailord

RUBY

WAILORD is the largest of all identified POKéMON up to now. This giant POKéMON swims languorously in the vast open sea, eating massive amounts of food at once with its enormous mouth.

SAPPHIRE

When chasing prey, WAILORD herds them by leaping out of the water and making a humongous splash. It is breathtaking to see this POKéMON leaping out of the sea with others in its pod.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
wailord

Encounters:

--
Splash
normal
Status
--
--
40
--
It’s just a splash... Has no effect whatsoever.
44
Water Spout
water
Special
150
100
5
--
Inflicts more damage if the user’s HP is high.
--
Water Gun
water
Special
40
100
25
--
Squirts water to attack the foe.
32
Mist
ice
Status
--
--
30
--
Creates a mist that stops reduction of abilities.
23
Astonish
ghost
Physical
30
100
15
30
An attack that may shock the foe into flinching.

Base Stats:

HP: 170
ATT: 90
DEF: 45
SP. ATK: 90
SP. DEF: 45
SPE: 60
EVs: +2 HP
water
19
Whirlpool
water
Special
35
85
15
100
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
--
Growl
normal
Status
--
100
40
--
Growls cutely to reduce the foe’s ATTACK.
--
Rollout
rock
Physical
30
90
20
--
An attack lasting 5 turns with rising intensity.
59
Hydro Pump
water
Special
110
80
5
--
Blasts water at high power to strike the foe.
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Blizzard
ice
Special
110
70
5
10
Hits the foe with an icy storm that may freeze it.
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Roar
normal
Status
--
--
20
--
Makes the foe flee to end the battle.
52
Amnesia
psychic
Status
--
--
20
--
Forgets about something and sharply raises SP. DEF.
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Surf
water
Special
90
100
15
--
Creates a huge wave, then crashes it down on the foe.
28
Water Pulse
water
Special
60
100
20
20
Attacks with ultrasonic waves. May confuse the foe
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Waterfall
water
Physical
80
100
15
20
Charges the foe with speed to climb waterfalls.
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Ice Beam
ice
Special
90
100
10
10
Blasts the foe with an icy beam that may freeze it.
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Dive
water
Physical
80
100
10
--
Dives underwater the first turn and strikes next turn.
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Hail
ice
Status
--
--
10
--
Summons a hailstorm that strikes every turn.

Abilities:

Water Veil

Prevents burns.

Oblivious

Prevents infatuation and protects against captivate.

Pressure (hidden)

Increases the PP cost of moves targetting the Pokémon by one.

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Earthquake
ground
Physical
100
100
10
--
A powerful quake, but has no effect on flying foes.
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
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Rock Tomb
rock
Physical
60
95
15
100
Stops the foe from moving with rocks and cuts SPEED.
wailmer
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Rock Smash
fighting
Physical
40
100
15
50
A rock-crushing attack that may lower DEFENSE.
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Hyper Beam
normal
Special
150
90
5
--
Powerful, but leaves the user immobile the next turn.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x0.5
water
x0.5
grass
x2.0
electric
x2.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
37
Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.