Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #088 icon spriteElectrode #090 icon spriteIllumise →
Volbeat
Volbeat
Firefly Pokémon
No. 313
HT70cm
WT17.7kg

Volbeat

OMEGA-RUBY

With the arrival of night, Volbeat emits light from its tail. It communicates with others by adjusting the intensity and flashing of its light. This Pokémon is attracted by the sweet aroma of Illumise.

ALPHA-SAPPHIRE

Volbeat’s tail glows like a lightbulb. With other Volbeat, it uses its tail to draw geometric shapes in the night sky. This Pokémon loves the sweet aroma given off by Illumise.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
volbeat

Encounters:

15
Struggle Bug
bug
Special
50
100
20
100
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
19
Moonlight
fairy
Status
--
--
5
--
The user restores its own HP. The amount of HP regained varies with the weather.
22
Tail Glow
bug
Status
--
--
20
--
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
bug

Base Stats:

HP: 65
ATT: 73
DEF: 75
SP. ATK: 47
SP. DEF: 85
SPE: 85
EVs: +1 SPE

Abilities:

Illuminate

Doubles the wild encounter rate.

Swarm

Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.

Prankster (hidden)

Raises non-damaging moves' priority by one stage.

40
Bug Buzz
bug
Special
90
100
10
10
The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.
26
Signal Beam
bug
Special
75
100
15
10
The user attacks with a sinister beam of light. This may also confuse the target.
12
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
8
Confuse Ray
ghost
Status
--
100
10
--
The target is exposed to a sinister ray that triggers confusion.
--
Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
43
Play Rough
fairy
Physical
90
90
10
10
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Roost
flying
Status
--
--
5
--
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Damage:

normal
x1.0
fighting
x0.5
flying
x2.0
poison
x2.0
ground
x0.5
rock
x2.0
bug
x1.0
ghost
x1.0
steel
x1.0
fire
x2.0
water
x1.0
grass
x0.5
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
33
Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Solar Beam
grass
Special
120
100
10
--
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Aerial Ace
flying
Physical
60
--
20
--
The user confounds the target with speed, then slashes. This attack never misses.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
--
Bug Bite
bug
Physical
60
100
20
--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
--
Dizzy Punch
normal
Physical
70
100
10
20
The target is hit with rhythmically launched punches. This may also leave the target confused.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
--
Tailwind
flying
Status
--
--
15
--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
--
Seismic Toss
fighting
Physical
--
100
20
--
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
--
Silver Wind
bug
Special
60
100
5
10
The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.
36
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
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U Turn
bug
Physical
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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Acrobatics
flying
Physical
55
100
15
--
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
--
Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
--
Giga Drain
grass
Special
75
100
10
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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Power Up Punch
fighting
Physical
40
100
20
100
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
--
Water Pulse
water
Special
60
100
20
20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
--
Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
--
Focus Punch
fighting
Physical
150
100
20
--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
--
Shock Wave
electric
Special
60
--
20
--
The user strikes the target with a quick jolt of electricity. This attack never misses.
--
Baton Pass
normal
Status
--
--
40
--
The user switches places with a party Pokémon in waiting and passes along any stat changes.
--
Encore
normal
Status
--
100
5
--
The user compels the target to keep using only the move it last used for three turns.
--
Trick
psychic
Status
--
100
10
--
The user catches the target off guard and swaps its held item with its own.
47
Double Edge
normal
Physical
120
100
15
--
A reckless, life-risking tackle. This also damages the user quite a lot.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves.
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Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
5
Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
29
Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.