Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #081 icon spriteManectric #083 icon spriteMinun →
Plusle
Plusle
Cheering Pokémon
No. 311
HT40cm
WT4.2kg

Plusle

OMEGA-RUBY

Plusle always acts as a cheerleader for its partners. Whenever a teammate puts out a good effort in battle, this Pokémon shorts out its body to create the crackling noises of sparks to show its joy.

ALPHA-SAPPHIRE

When Plusle is cheering on its partner, it flashes with electric sparks from all over its body. If its partner loses, this Pokémon cries loudly.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
plusle

Encounters:

13
Bestow
normal
Status
--
--
15
--
The user passes its held item to the target when the target isn’t holding an item.
--
Nuzzle
electric
Physical
20
100
20
100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
7
Spark
electric
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
49
Entrainment
normal
Status
--
100
15
--
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
--
Play Nice
normal
Status
--
--
20
100
The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
22
Copycat
normal
Status
--
--
20
--
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
electric

Base Stats:

HP: 60
ATT: 50
DEF: 40
SP. ATK: 85
SP. DEF: 75
SPE: 95
EVs: +1 SPE
19
Electro Ball
electric
Special
--
100
10
--
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
28
Charge
electric
Status
--
--
20
--
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
31
Discharge
electric
Special
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Abilities:

Plus

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Lightning Rod (hidden)

Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
10
Encore
normal
Status
--
100
5
--
The user compels the target to keep using only the move it last used for three turns.
40
Last Resort
normal
Physical
140
100
5
--
This move can be used only after the user has used all the other moves it knows in the battle.
43
Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
25
Charm
fairy
Status
--
100
20
--
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
34
Baton Pass
normal
Status
--
--
40
--
The user switches places with a party Pokémon in waiting and passes along any stat changes.
37
Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
46
Nasty Plot
dark
Status
--
--
20
--
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.
--
Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
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Volt Switch
electric
Special
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
16
Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
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Wild Charge
electric
Physical
90
100
15
--
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Damage:

normal
x1.0
fighting
x1.0
flying
x0.5
poison
x1.0
ground
x2.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x1.0
water
x1.0
grass
x1.0
electric
x0.5
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
--
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Echoed Voice
normal
Special
40
100
15
--
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
--
Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
--
Shock Wave
electric
Special
60
--
20
--
The user strikes the target with a quick jolt of electricity. This attack never misses.
--
Signal Beam
bug
Special
75
100
15
10
The user attacks with a sinister beam of light. This may also confuse the target.
--
Sing
normal
Status
--
55
15
--
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
--
Sweet Kiss
fairy
Status
--
75
10
--
The user kisses the target with a sweet, angelic cuteness that causes confusion.
4
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
--
Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no one can fall asleep.
--
Magnet Rise
electric
Status
--
--
10
--
The user levitates using electrically generated magnetism for five turns.
--
Electroweb
electric
Special
55
95
15
100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
--
Wish
normal
Status
--
--
10
--
One turn after this move is used, the target’s HP is restored by half the user’s max HP.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
--
Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
--
Lucky Chant
normal
Status
--
--
30
--
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
--
Fake Tears
dark
Status
--
100
20
--
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.