normal
x1.0fighting
x1.0flying
x0.5poison
x1.0ground
x2.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x1.0water
x1.0grass
x1.0electric
x0.5psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x1.0Plusle | ||||||
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Cheering Pokémon | No. 311 |
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There is no flavour text on Plusle for Sun Moon.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Nuzzle | electric | Physical | 20 | 100 | 20 | 100 |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
-- | Play Nice | normal | Status | -- | -- | 20 | 100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. |
13 | Bestow | normal | Status | -- | -- | 15 | -- |
The user passes its held item to the target when the target isn’t holding an item. |
22 | Copycat | normal | Status | -- | -- | 20 | -- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
49 | Entrainment | normal | Status | -- | 100 | 15 | -- |
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
7 | Spark | electric | Physical | 65 | 100 | 20 | 30 |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
19 | Electro Ball | electric | Special | -- | 100 | 10 | -- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
28 | Charge | electric | Status | -- | -- | 20 | -- |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
31 | Discharge | electric | Special | 80 | 100 | 15 | 30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
-- | Sweet Kiss | fairy | Status | -- | 75 | 10 | -- |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
-- | Sing | normal | Status | -- | 55 | 15 | -- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
40 | Last Resort | normal | Physical | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
46 | Nasty Plot | dark | Status | -- | -- | 20 | -- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
-- | Wish | normal | Status | -- | -- | 10 | -- |
One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. |
-- | Lucky Chant | normal | Status | -- | -- | 30 | -- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
Loading... | Volt Switch | electric | Special | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
-- | Fake Tears | dark | Status | -- | 100 | 20 | -- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
10 | Encore | normal | Status | -- | 100 | 5 | -- |
The user compels the target to keep using the move it encored for three turns. |
25 | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
34 | Baton Pass | normal | Status | -- | -- | 40 | -- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Loading... | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
-- | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
37 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
43 | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Loading... | Echoed Voice | normal | Special | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
16 | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
4 | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |