normal
x1.0fighting
x1.0flying
x0.5poison
x1.0ground
x2.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x1.0water
x1.0grass
x1.0electric
x0.5psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x1.0Manectric | ||||||
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Discharge Pokémon | No. 310 |
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Manectric is constantly discharging electricity from its mane. The sparks sometimes ignite forest fires. When it enters a battle, this Pokémon creates thunderclouds.
Manectric discharges strong electricity from its mane. The mane is used for collecting electricity in the atmosphere. This Pokémon creates thunderclouds above its head.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Has a 30% chance of paralyzing attacking Pokémon on contact.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
-- | Howl | normal | Status | -- | -- | 40 | -- |
The user howls loudly to raise its spirit, which raises its Attack stat. |
-- | Electric Terrain | electric | Status | -- | -- | 10 | -- |
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
-- | Fire Fang | fire | Physical | 65 | 95 | 15 | 10 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
16 | Odor Sleuth | normal | Status | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
30 | Discharge | electric | Special | 80 | 100 | 15 | 30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
48 | Charge | electric | Status | -- | -- | 20 | -- |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
19 | Thunder Fang | electric | Physical | 65 | 95 | 15 | 10 |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
13 | Spark | electric | Physical | 65 | 100 | 20 | 30 |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
42 | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Loading... | Overheat | fire | Special | 130 | 90 | 5 | 100 |
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Loading... | Snarl | dark | Special | 55 | 95 | 15 | 100 |
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
-- | Magnet Rise | electric | Status | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
Loading... | Volt Switch | electric | Special | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
10 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
24 | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
-- | Shock Wave | electric | Special | 60 | -- | 20 | -- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
-- | Signal Beam | bug | Special | 75 | 100 | 15 | 10 |
The user attacks with a sinister beam of light. This may also confuse the target. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
-- | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
54 | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
36 | Roar | normal | Status | -- | -- | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
-- | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
-- | Uproar | normal | Special | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |