Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #308 icon spriteMedicham #310 icon spriteManectric →
Electrike
Electrike
Lightning Pokémon
No. 309
HT60cm
WT15.2kg
electrike
Lv. 26
Level Up
⇒

Electrike

RUBY

ELECTRIKE stores electricity in its long body hair. This POKéMON stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.

SAPPHIRE

ELECTRIKE runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this POKéMON’s fur.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %

Encounters:

electric

Base Stats:

HP: 40
ATT: 45
DEF: 40
SP. ATK: 65
SP. DEF: 40
SPE: 65
EVs: +1 SPE

Abilities:

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Lightning Rod

Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Minus (hidden)

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

12
Howl
normal
Status
--
--
40
--
Howls to raise the spirit and boosts ATTACK.
manectric
20
Spark
electric
Physical
65
100
20
30
An electrified tackle that may paralyze the foe.
25
Odor Sleuth
normal
Status
--
--
40
--
Negates the foe’s efforts to heighten evasiveness.
41
Charge
electric
Status
--
--
20
--
Charges power to boost the electric move used next.
9
Leer
normal
Status
--
100
30
100
Frightens the foe with a leer to lower DEFENSE.
17
Quick Attack
normal
Physical
40
100
30
--
An extremely fast attack that always strikes first.
33
Bite
dark
Physical
60
100
25
30
Bites with vicious fangs. May cause flinching.
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Shock Wave
electric
Special
60
--
20
--
A fast and unavoidable electric attack.
--
Crunch
dark
Physical
80
100
15
20
Crunches with sharp fangs. May lower SP. DEF.
4
Thunder Wave
electric
Status
--
90
20
--
A weak jolt of electricity that paralyzes the foe.
28
Roar
normal
Status
--
--
20
--
Makes the foe flee to end the battle.
36
Thunder
electric
Special
110
70
10
30
A lightning attack that may cause paralysis.
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Thunderbolt
electric
Special
90
100
15
10
A strong electrical attack that may paralyze the foe.
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Flash
normal
Status
--
100
20
--
Looses a powerful blast of light that cuts accuracy.
--
Uproar
normal
Special
90
100
10
--
Causes an uproar for 2 to 5 turns and prevents sleep.
--
Tackle
normal
Physical
40
100
35
--
Charges the foe with a full- body tackle.
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
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Iron Tail
steel
Physical
100
75
15
30
Attacks with a rock-hard tail. May lower DEFENSE.
--
Curse
ghost
Status
--
--
10
--
A move that functions differently for GHOSTS.
--
Swift
normal
Special
60
--
20
--
Sprays star-shaped rays that never miss.
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Thief
dark
Physical
60
100
25
--
While attacking, it may steal the foe’s held item.
--
Headbutt
normal
Physical
70
100
15
30
A ramming attack that may cause flinching.

Damage:

normal
x1.0
fighting
x1.0
flying
x0.5
poison
x1.0
ground
x2.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x1.0
water
x1.0
grass
x1.0
electric
x0.5
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.