Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #078 icon spriteMeditite #080 icon spriteElectrike →
Medicham
Medicham
Meditate Pokémon
No. 308
HT1.3m
WT31.5kg
Lv. 37
Level Up
⇒

Medicham

OMEGA-RUBY

It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.

ALPHA-SAPPHIRE

Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
medicham

Base Stats:

HP: 60
ATT: 60
DEF: 75
SP. ATK: 60
SP. DEF: 75
SPE: 80
EVs: +2 SPE

Abilities:

Pure Power

Doubles Attack in battle.

Telepathy (hidden)

Protects against friendly Pokémon's damaging moves.

fighting
psychic

Encounters:

meditite
25
Mind Reader
normal
Status
--
--
5
--
The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
33
Acupressure
normal
Status
--
--
30
--
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
28
High Jump Kick
fighting
Physical
130
90
10
--
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
36
Power Trick
psychic
Status
--
--
10
--
The user employs its psychic power to switch its Attack with its Defense stat.
17
Force Palm
fighting
Physical
60
100
10
30
The target is attacked with a shock wave. This may also leave the target with paralysis.
47
Recover
normal
Status
--
--
5
--
Restoring its own cells, the user restores its own HP by half of its max HP.
--
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
--
Meditate
psychic
Status
--
--
40
--
The user meditates to awaken the power deep within its body and raise its Attack stat.
15
Feint
normal
Physical
30
100
10
--
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Loading...
Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Loading...
Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
--
Role Play
psychic
Status
--
--
10
--
The user mimics the target completely, copying the target’s natural Ability.
  • (#1) Treecko
    sprite
  • (#2) Grovyle
    sprite
  • (#3) Sceptile
    sprite
  • (#4) Torchic
    sprite
  • (#5) Combusken
    sprite
  • (#6) Blaziken
    sprite
  • (#7) Mudkip
    sprite
  • (#8) Marshtomp
    sprite
  • (#9) Swampert
    sprite
  • (#10) Poochyena
    sprite
  • (#11) Mightyena
    sprite
  • (#12) Zigzagoon
    sprite
  • (#13) Linoone
    sprite
  • (#14) Wurmple
    sprite
  • (#15) Silcoon
    sprite
  • (#16) Beautifly
    sprite
  • (#17) Cascoon
    sprite
  • (#18) Dustox
    sprite
  • (#19) Lotad
    sprite
  • (#20) Lombre
    sprite
  • (#21) Ludicolo
    sprite
  • (#22) Seedot
    sprite
  • (#23) Nuzleaf
    sprite
  • (#24) Shiftry
    sprite
  • (#25) Taillow
    sprite
  • (#26) Swellow
    sprite
  • (#27) Wingull
    sprite
  • (#28) Pelipper
    sprite
  • (#29) Ralts
    sprite
  • (#30) Kirlia
    sprite
  • (#31) Gardevoir
    sprite
  • (#32) Gallade
    sprite
  • (#33) Surskit
    sprite
  • (#34) Masquerain
    sprite
  • (#35) Shroomish
    sprite
  • (#36) Breloom
    sprite
  • (#37) Slakoth
    sprite
  • (#38) Vigoroth
    sprite
  • (#39) Slaking
    sprite
  • (#40) Abra
    sprite
  • (#41) Kadabra
    sprite
  • (#42) Alakazam
    sprite
  • (#43) Nincada
    sprite
  • (#44) Ninjask
    sprite
  • (#45) Shedinja
    sprite
  • (#46) Whismur
    sprite
  • (#47) Loudred
    sprite
  • (#48) Exploud
    sprite
  • (#49) Makuhita
    sprite
  • (#50) Hariyama
    sprite
  • (#51) Goldeen
    sprite
  • (#52) Seaking
    sprite
  • (#53) Magikarp
    sprite
  • (#54) Gyarados
    sprite
  • (#55) Azurill
    sprite
  • (#56) Marill
    sprite
  • (#57) Azumarill
    sprite
  • (#58) Geodude
    sprite
  • (#59) Graveler
    sprite
  • (#60) Golem
    sprite
  • (#61) Nosepass
    sprite
  • (#62) Probopass
    sprite
  • (#63) Skitty
    sprite
  • (#64) Delcatty
    sprite
  • (#65) Zubat
    sprite
  • (#66) Golbat
    sprite
  • (#67) Crobat
    sprite
  • (#68) Tentacool
    sprite
  • (#69) Tentacruel
    sprite
  • (#70) Sableye
    sprite
  • (#71) Mawile
    sprite
  • (#72) Aron
    sprite
  • (#73) Lairon
    sprite
  • (#74) Aggron
    sprite
  • (#75) Machop
    sprite
  • (#76) Machoke
    sprite
  • (#77) Machamp
    sprite
  • (#78) Meditite
    sprite
  • (#79) Medicham
    sprite
  • (#80) Electrike
    sprite
  • (#81) Manectric
    sprite
  • (#82) Plusle
    sprite
  • (#83) Minun
    sprite
  • (#84) Magnemite
    sprite
  • (#85) Magneton
    sprite
  • (#86) Magnezone
    sprite
  • (#87) Voltorb
    sprite
  • (#88) Electrode
    sprite
  • (#89) Volbeat
    sprite
  • (#90) Illumise
    sprite
  • (#91) Oddish
    sprite
  • (#92) Gloom
    sprite
  • (#93) Vileplume
    sprite
  • (#94) Bellossom
    sprite
  • (#95) Doduo
    sprite
  • (#96) Dodrio
    sprite
  • (#97) Budew
    sprite
  • (#98) Roselia
    sprite
  • (#99) Roserade
    sprite
  • (#100) Gulpin
    sprite
  • (#101) Swalot
    sprite
  • (#102) Carvanha
    sprite
  • (#103) Sharpedo
    sprite
  • (#104) Wailmer
    sprite
  • (#105) Wailord
    sprite
  • (#106) Numel
    sprite
  • (#107) Camerupt
    sprite
  • (#108) Slugma
    sprite
  • (#109) Magcargo
    sprite
  • (#110) Torkoal
    sprite
  • (#111) Grimer
    sprite
  • (#112) Muk
    sprite
  • (#113) Koffing
    sprite
  • (#114) Weezing
    sprite
  • (#115) Spoink
    sprite
  • (#116) Grumpig
    sprite
  • (#117) Sandshrew
    sprite
  • (#118) Sandslash
    sprite
  • (#119) Spinda
    sprite
  • (#120) Skarmory
    sprite
  • (#121) Trapinch
    sprite
  • (#122) Vibrava
    sprite
  • (#123) Flygon
    sprite
  • (#124) Cacnea
    sprite
  • (#125) Cacturne
    sprite
  • (#126) Swablu
    sprite
  • (#127) Altaria
    sprite
  • (#128) Zangoose
    sprite
  • (#129) Seviper
    sprite
  • (#130) Lunatone
    sprite
  • (#131) Solrock
    sprite
  • (#132) Barboach
    sprite
  • (#133) Whiscash
    sprite
  • (#134) Corphish
    sprite
  • (#135) Crawdaunt
    sprite
  • (#136) Baltoy
    sprite
  • (#137) Claydol
    sprite
  • (#138) Lileep
    sprite
  • (#139) Cradily
    sprite
  • (#140) Anorith
    sprite
  • (#141) Armaldo
    sprite
  • (#142) Igglybuff
    sprite
  • (#143) Jigglypuff
    sprite
  • (#144) Wigglytuff
    sprite
  • (#145) Feebas
    sprite
  • (#146) Milotic
    sprite
  • (#147) Castform
    sprite
  • (#148) Staryu
    sprite
  • (#149) Starmie
    sprite
  • (#150) Kecleon
    sprite
  • (#151) Shuppet
    sprite
  • (#152) Banette
    sprite
  • (#153) Duskull
    sprite
  • (#154) Dusclops
    sprite
  • (#155) Dusknoir
    sprite
  • (#156) Tropius
    sprite
  • (#157) Chingling
    sprite
  • (#158) Chimecho
    sprite
  • (#159) Absol
    sprite
  • (#160) Vulpix
    sprite
  • (#161) Ninetales
    sprite
  • (#162) Pichu
    sprite
  • (#163) Pikachu
    sprite
  • (#164) Raichu
    sprite
  • (#165) Psyduck
    sprite
  • (#166) Golduck
    sprite
  • (#167) Wynaut
    sprite
  • (#168) Wobbuffet
    sprite
  • (#169) Natu
    sprite
  • (#170) Xatu
    sprite
  • (#171) Girafarig
    sprite
  • (#172) Phanpy
    sprite
  • (#173) Donphan
    sprite
  • (#174) Pinsir
    sprite
  • (#175) Heracross
    sprite
  • (#176) Rhyhorn
    sprite
  • (#177) Rhydon
    sprite
  • (#178) Rhyperior
    sprite
  • (#179) Snorunt
    sprite
  • (#180) Glalie
    sprite
  • (#181) Froslass
    sprite
  • (#182) Spheal
    sprite
  • (#183) Sealeo
    sprite
  • (#184) Walrein
    sprite
  • (#185) Clamperl
    sprite
  • (#186) Huntail
    sprite
  • (#187) Gorebyss
    sprite
  • (#188) Relicanth
    sprite
  • (#189) Corsola
    sprite
  • (#190) Chinchou
    sprite
  • (#191) Lanturn
    sprite
  • (#192) Luvdisc
    sprite
  • (#193) Horsea
    sprite
  • (#194) Seadra
    sprite
  • (#195) Kingdra
    sprite
  • (#196) Bagon
    sprite
  • (#197) Shelgon
    sprite
  • (#198) Salamence
    sprite
  • (#199) Beldum
    sprite
  • (#200) Metang
    sprite
  • (#201) Metagross
    sprite
  • (#202) Regirock
    sprite
  • (#203) Regice
    sprite
  • (#204) Registeel
    sprite
  • (#205) Latias
    sprite
  • (#206) Latios
    sprite
  • (#207) Kyogre
    sprite
  • (#208) Groudon
    sprite
  • (#209) Rayquaza
    sprite
  • (#210) Jirachi
    sprite
  • (#211) Deoxys
    sprite
--
Detect
fighting
Status
--
--
5
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Bulk Up
fighting
Status
--
--
20
--
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
--
Pain Split
normal
Status
--
--
20
--
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
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Low Sweep
fighting
Physical
65
100
20
100
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
--
Magic Coat
psychic
Status
--
--
15
--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
--
Recycle
normal
Status
--
--
10
--
The user recycles a held item that has been used in battle so it can be used again.

Damage:

normal
x1.0
fighting
x0.5
flying
x2.0
poison
x1.0
ground
x1.0
rock
x0.5
bug
x1.0
ghost
x2.0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x2.0
--
Bide
normal
Physical
--
--
10
--
The user endures attacks for two turns, then strikes back to cause double the damage taken.
--
Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
--
Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
23
Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
42
Reversal
fighting
Physical
--
100
15
--
An all-out attack that becomes more powerful the less HP the user has.
--
Fire Punch
fire
Physical
75
100
15
10
The target is punched with a fiery fist. This may also leave the target with a burn.
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Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
53
Counter
fighting
Physical
--
100
20
--
A retaliation move that counters any physical attack, inflicting double the damage taken.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
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Retaliate
normal
Physical
70
100
5
--
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
--
Low Kick
fighting
Physical
--
100
20
--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
--
Trick
psychic
Status
--
100
10
--
The user catches the target off guard and swaps its held item with its own.
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Power Up Punch
fighting
Physical
40
100
20
100
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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Focus Blast
fighting
Special
120
70
5
10
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
--
Drain Punch
fighting
Physical
75
100
10
--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Poison Jab
poison
Physical
80
100
20
30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
--
Signal Beam
bug
Special
75
100
15
10
The user attacks with a sinister beam of light. This may also confuse the target.
--
Gravity
psychic
Status
--
--
5
--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
--
Focus Punch
fighting
Physical
150
100
20
--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
--
Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
31
Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Strength
normal
Physical
80
100
15
--
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Rock Smash
fighting
Physical
40
100
15
50
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
--
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
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Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
20
Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
12
Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.