Medicham | ||||||
![]() | ||||||
Meditate Pokémon | No. 308 |
|
There is no flavour text on Medicham for Sun Moon.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
-- | Meditate | psychic | Status | -- | -- | 40 | -- |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
17 | Force Palm | fighting | Physical | 60 | 100 | 10 | 30 |
The target is attacked with a shock wave. This may also leave the target with paralysis. |
36 | Power Trick | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to switch its Attack stat with its Defense stat. |
33 | Acupressure | normal | Status | -- | -- | 30 | -- |
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
47 | Recover | normal | Status | -- | -- | 5 | -- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
28 | High Jump Kick | fighting | Physical | 130 | 90 | 10 | -- |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
25 | Mind Reader | normal | Status | -- | -- | 5 | -- |
The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
-- | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
15 | Feint | normal | Physical | 30 | 100 | 10 | -- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
-- | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
-- | Bide | normal | Physical | -- | -- | 10 | -- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
-- | Detect | fighting | Status | -- | -- | 5 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. This may also leave the target frozen. |
23 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
42 | Reversal | fighting | Physical | -- | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
53 | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |