normal
x1.0fighting
x0.5flying
x2.0poison
x1.0ground
x1.0rock
x0.5bug
x1.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x2.0Medicham | ||||||
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Meditate Pokémon | No. 308 |
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It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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47 | Recover | normal | Status | -- | -- | 5 | -- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
36 | Power Trick | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to switch its Attack with its Defense stat. |
Doubles Attack in battle.
Protects against friendly Pokémon's damaging moves.
17 | Force Palm | fighting | Physical | 60 | 100 | 10 | 30 |
The target is attacked with a shock wave. This may also leave the target with paralysis. |
25 | Mind Reader | normal | Status | -- | -- | 5 | -- |
The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
28 | High Jump Kick | fighting | Physical | 130 | 90 | 10 | -- |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
33 | Acupressure | normal | Status | -- | -- | 30 | -- |
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
-- | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
15 | Feint | normal | Physical | 30 | 100 | 10 | -- |
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. |
-- | Meditate | psychic | Status | -- | -- | 40 | -- |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
42 | Reversal | fighting | Physical | -- | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
53 | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Psyshock | psychic | Special | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
-- | Role Play | psychic | Status | -- | -- | 10 | -- |
The user mimics the target completely, copying the target’s natural Ability. |
-- | Recycle | normal | Status | -- | -- | 10 | -- |
The user recycles a held item that has been used in battle so it can be used again. |
-- | Detect | fighting | Status | -- | -- | 5 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Bulk Up | fighting | Status | -- | -- | 20 | -- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Loading... | Low Sweep | fighting | Physical | 65 | 100 | 20 | 100 |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
-- | Pain Split | normal | Status | -- | -- | 20 | -- |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
-- | Magic Coat | psychic | Status | -- | -- | 15 | -- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
-- | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. This may also leave the target frozen. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
-- | Bide | normal | Physical | -- | -- | 10 | -- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
23 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Poison Jab | poison | Physical | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Loading... | Retaliate | normal | Physical | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
Loading... | Focus Blast | fighting | Special | 120 | 70 | 5 | 10 |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Loading... | Power Up Punch | fighting | Physical | 40 | 100 | 20 | 100 |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
-- | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
-- | Low Kick | fighting | Physical | -- | 100 | 20 | -- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
-- | Signal Beam | bug | Special | 75 | 100 | 15 | 10 |
The user attacks with a sinister beam of light. This may also confuse the target. |
-- | Trick | psychic | Status | -- | 100 | 10 | -- |
The user catches the target off guard and swaps its held item with its own. |
-- | Drain Punch | fighting | Physical | 75 | 100 | 10 | -- |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
-- | Gravity | psychic | Status | -- | -- | 5 | -- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
31 | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
20 | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
12 | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |