normal
x1.0fighting
x0.5flying
x2.0poison
x1.0ground
x1.0rock
x0.5bug
x1.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Meditite | ||||||
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Meditate Pokémon | No. 307 |
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MEDITITE undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this POKéMON always loses its concentration and focus. As a result, its training never ends.
MEDITITE heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this POKéMON’s training.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Doubles Attack in battle.
Protects against friendly Pokémon's damaging moves.
22 | Mind Reader | normal | Status | -- | -- | 5 | -- |
Senses the foe’s action to ensure the next move’s hit. |
9 | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
A psychic attack that may cause confusion. |
4 | Meditate | psychic | Status | -- | -- | 40 | -- |
Meditates in a peaceful fashion to raise ATTACK. |
12 | Detect | fighting | Status | -- | -- | 5 | -- |
Evades attack, but may fail if used in succession. |
-- | Bide | normal | Physical | -- | -- | 10 | -- |
Endures attack for 2 turns to retaliate double. |
32 | High Jump Kick | fighting | Physical | 130 | 90 | 10 | -- |
A jumping knee kick. If it misses, the user is hurt. |
48 | Recover | normal | Status | -- | -- | 5 | -- |
Recovers up to half the user’s maximum HP. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
-- | Dynamic Punch | fighting | Physical | 100 | 50 | 5 | 100 |
Powerful and sure to cause confusion, but inaccurate. |
-- | Fake Out | normal | Physical | 40 | 100 | 10 | 100 |
A 1st-turn, 1st-strike move that causes flinching. |
Loading... | Bulk Up | fighting | Status | -- | -- | 20 | -- |
Bulks up the body to boost both ATTACK and DEFENSE. |
42 | Reversal | fighting | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
-- | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
A fiery punch that may burn the foe. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
An icy punch that may freeze the foe. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
An electrified punch that may paralyze the foe. |
-- | Baton Pass | normal | Status | -- | -- | 40 | -- |
Switches out the user while keeping effects in play. |
28 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
Raises SP. ATK and SP. DEF by focusing the mind. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
38 | Psych Up | normal | Status | -- | -- | 10 | -- |
Copies the foe’s effect(s) and gives to the user. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
18 | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |