Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #293 icon spriteWhismur #295 icon spriteExploud →
Loudred
Loudred
Big Voice Pokémon
No. 294
HT1m
WT40.5kg
Lv. 20
Level Up
⇒
Lv. 40
Level Up
⇒

Loudred

RUBY

LOUDRED’s bellowing can completely decimate a wood-frame house. It uses its voice to punish its foes. This POKéMON’s round ears serve as loudspeakers.

SAPPHIRE

LOUDRED shouts while stamping its feet. After it finishes shouting, this POKéMON becomes incapable of hearing anything for a while. This is considered to be a weak point.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
loudred

Encounters:

Base Stats:

HP: 84
ATT: 71
DEF: 43
SP. ATK: 71
SP. DEF: 43
SPE: 48
EVs: +2 HP

Abilities:

Soundproof

Protects against sound-based moves.

Scrappy (hidden)

Lets the Pokémon's normal and fighting moves hit ghost Pokémon.

whismur
23
Supersonic
normal
Status
--
55
20
--
Emits bizarre sound waves that may confuse the foe.
--
Howl
normal
Status
--
--
40
--
Howls to raise the spirit and boosts ATTACK.
29
Stomp
normal
Physical
65
100
20
30
Stomps the enemy with a big foot. May cause flinching.
--
Pound
normal
Physical
40
100
35
--
Pounds the foe with forelegs or tail.
--
Astonish
ghost
Physical
30
100
15
30
An attack that may shock the foe into flinching.
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Shadow Ball
ghost
Special
80
100
15
20
Hurls a black blob that may lower the foe’s SP. DEF.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
exploud
37
Screech
normal
Status
--
85
40
--
Emits a screech to sharply reduce the foe’s DEFENSE.
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Flamethrower
fire
Special
90
100
15
10
A powerful fire attack that may inflict a burn.
57
Hyper Voice
normal
Special
90
100
10
--
A loud attack that uses sound waves to injure.
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Fire Blast
fire
Special
110
85
5
10
A fiery blast that scorches all. May cause a burn.
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Torment
dark
Status
--
100
15
--
Torments the foe and stops successive use of a move.
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Overheat
fire
Special
130
90
5
100
Allows a full-power attack, but sharply lowers SP. ATK.
43
Roar
normal
Status
--
--
20
--
Makes the foe flee to end the battle.
--
Uproar
normal
Special
90
100
10
--
Causes an uproar for 2 to 5 turns and prevents sleep.
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Ice Beam
ice
Special
90
100
10
10
Blasts the foe with an icy beam that may freeze it.
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Blizzard
ice
Special
110
70
5
10
Hits the foe with an icy storm that may freeze it.
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Shock Wave
electric
Special
60
--
20
--
A fast and unavoidable electric attack.
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Water Pulse
water
Special
60
100
20
20
Attacks with ultrasonic waves. May confuse the foe
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Solar Beam
grass
Special
120
100
10
--
Absorbs light in one turn, then attacks next turn.
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
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Earthquake
ground
Physical
100
100
10
--
A powerful quake, but has no effect on flying foes.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
normal
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Rock Smash
fighting
Physical
40
100
15
50
A rock-crushing attack that may lower DEFENSE.
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Taunt
dark
Status
--
100
20
--
Taunts the foe into only using attack moves.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Brick Break
fighting
Physical
75
100
15
--
Destroys barriers such as REFLECT and causes damage.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
51
Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
51
Sleep Talk
normal
Status
--
--
10
--
Uses an own move randomly while asleep.