normal
x1.0fighting
x0.25flying
x1.0poison
x2.0ground
x1.0rock
x1.0bug
x1.0ghost
x2.0steel
x2.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x0dark
x1.0fairy
x1.0Ralts | ||||||
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Feeling Pokémon | No. 280 |
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Tends to prefer people with a chipper disposition to those who are gloomy, but it has shown no discrimination with regard to age or gender. Needs more research.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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6 | Teleport | psychic | Status | -- | -- | 20 | -- |
The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees. |
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Copies an opponent's ability upon entering battle.
Protects against friendly Pokémon's damaging moves.
18 | Hypnosis | psychic | Status | -- | 60 | 20 | -- |
The user employs hypnotic suggestion to make the target drowsy. |
-- | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit with a weak telekinetic force to inflict damage. |
11 | Draining Kiss | fairy | Special | 50 | 100 | 10 | -- |
The user attacks with an energy-draining kiss that restores the user’s HP. |
25 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. |
34 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats. |