Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #279 icon spritePelipper #281 icon spriteKirlia →
Ralts
Ralts
Feeling Pokémon
No. 280
HT40cm
WT6.6kg
ralts
Lv. 20
Level Up
⇒
Lv. 30
Level Up
⇒
Use Dawn Stone⇒

Ralts

There is no flavour text on Ralts for Sun Moon.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %

Base Stats:

HP: 28
ATT: 25
DEF: 25
SP. ATK: 45
SP. DEF: 35
SPE: 40
EVs: +1 SP. ATK
psychic
fairy

Abilities:

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Trace

Copies an opponent's ability upon entering battle.

Telepathy (hidden)

Protects against friendly Pokémon's damaging moves.

kirlia

Encounters:

gardevoir

Damage:

normal
x1.0
fighting
x0.25
flying
x1.0
poison
x2.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x2.0
steel
x2.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x0.5
ice
x1.0
dragon
x0
dark
x1.0
fairy
x1.0
19
Heal Pulse
psychic
Status
--
--
10
--
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
37
Hypnosis
psychic
Status
--
60
20
--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
--
Memento
dark
Status
--
100
10
--
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
--
Shadow Sneak
ghost
Physical
40
100
30
--
The user extends its shadow and attacks the target from behind. This move always goes first.
4
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
9
Teleport
psychic
Status
--
--
20
--
Use it to flee from any wild Pokémon.
11
Disarming Voice
fairy
Special
40
--
15
--
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
14
Lucky Chant
normal
Status
--
--
30
--
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
17
Magical Leaf
grass
Special
60
--
20
--
The user scatters curious leaves that chase the target. This attack never misses.
22
Draining Kiss
fairy
Special
50
100
10
--
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
32
Future Sight
psychic
Special
120
100
10
--
Two turns after this move is used, a hunk of psychic energy attacks the target.
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Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
--
Disable
normal
Status
--
100
20
--
For four turns, this move prevents the target from using the move it last used.
--
Destiny Bond
ghost
Status
--
--
5
--
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
--
Mean Look
normal
Status
--
--
5
--
The user pins the target with a dark, arresting look. The target becomes unable to flee.
--
Grudge
ghost
Status
--
--
5
--
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
gallade
29
Imprison
psychic
Status
--
--
10
--
If opposing Pokémon know any move also known by the user, they are prevented from using it.
42
Stored Power
psychic
Special
20
100
10
--
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
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Will O Wisp
fire
Status
--
85
15
--
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
--
Confuse Ray
ghost
Status
--
100
10
--
The target is exposed to a sinister ray that triggers confusion.
--
Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
--
Synchronoise
psychic
Special
120
100
10
--
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
--
Misty Terrain
fairy
Status
--
--
10
--
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
24
Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
34
Charm
fairy
Status
--
100
20
--
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
39
Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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Torment
dark
Status
--
100
15
--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Echoed Voice
normal
Special
40
100
15
--
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
27
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
--
Encore
normal
Status
--
100
5
--
The user compels the target to keep using the move it encored for three turns.
--
Ally Switch
psychic
Status
--
--
15
--
The user teleports using a strange power and switches places with one of its allies.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
6
Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.