normal
x1.0fighting
x0.25flying
x1.0poison
x2.0ground
x1.0rock
x1.0bug
x1.0ghost
x2.0steel
x2.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x0dark
x1.0fairy
x1.0Ralts | ||||||
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Feeling Pokémon | No. 280 |
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Ralts senses the emotions of people using the horns on its head. This Pokémon rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition.
Ralts has the ability to sense the emotions of people. If its Trainer is in a cheerful mood, this Pokémon grows cheerful and joyous in the same way.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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37 | Hypnosis | psychic | Status | -- | 60 | 20 | -- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
32 | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
11 | Disarming Voice | fairy | Special | 40 | -- | 15 | -- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
22 | Draining Kiss | fairy | Special | 50 | 100 | 10 | -- |
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Copies an opponent's ability upon entering battle.
Protects against friendly Pokémon's damaging moves.
19 | Heal Pulse | psychic | Status | -- | -- | 10 | -- |
The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
42 | Stored Power | psychic | Special | 20 | 100 | 10 | -- |
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
39 | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Loading... | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
-- | Grudge | ghost | Status | -- | -- | 5 | -- |
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. |
34 | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
-- | Recycle | normal | Status | -- | -- | 10 | -- |
The user recycles a held item that has been used in battle so it can be used again. |
17 | Magical Leaf | grass | Special | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
4 | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
14 | Lucky Chant | normal | Status | -- | -- | 30 | -- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
9 | Teleport | psychic | Status | -- | -- | 20 | -- |
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Loading... | Psyshock | psychic | Special | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
-- | Wonder Room | psychic | Status | -- | -- | 10 | -- |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
-- | Magic Room | psychic | Status | -- | -- | 10 | -- |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
-- | Disable | normal | Status | -- | 100 | 20 | -- |
For four turns, this move prevents the target from using the move it last used. |
-- | Destiny Bond | ghost | Status | -- | -- | 5 | -- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
-- | Mean Look | normal | Status | -- | -- | 5 | -- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
-- | Shadow Sneak | ghost | Physical | 40 | 100 | 30 | -- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
-- | Memento | dark | Status | -- | 100 | 10 | -- |
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
-- | Pain Split | normal | Status | -- | -- | 20 | -- |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
-- | Magic Coat | psychic | Status | -- | -- | 15 | -- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
29 | Imprison | psychic | Status | -- | -- | 10 | -- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
-- | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
-- | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
-- | Synchronoise | psychic | Special | 120 | 100 | 10 | -- |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
-- | Misty Terrain | fairy | Status | -- | -- | 10 | -- |
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
-- | Trick | psychic | Status | -- | 100 | 10 | -- |
The user catches the target off guard and swaps its held item with its own. |
24 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Loading... | Echoed Voice | normal | Special | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. This may also leave the target frozen. |
-- | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
-- | Snatch | dark | Status | -- | -- | 10 | -- |
The user steals the effects of any attempts to use a healing or stat-changing move. |
-- | Hyper Voice | normal | Special | 90 | 100 | 10 | -- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
-- | Signal Beam | bug | Special | 75 | 100 | 15 | 10 |
The user attacks with a sinister beam of light. This may also confuse the target. |
-- | Shock Wave | electric | Special | 60 | -- | 20 | -- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
-- | Encore | normal | Status | -- | 100 | 5 | -- |
The user compels the target to keep using only the move it last used for three turns. |
-- | Ally Switch | psychic | Status | -- | -- | 15 | -- |
The user teleports using a strange power and switches places with one of its allies. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
6 | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
27 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |