normal
x1.0fighting
x1.0flying
x1.0poison
x0.5ground
x1.0rock
x0.5bug
x1.0ghost
x1.0steel
x1.0fire
x1.0water
x2.0grass
x2.0electric
x0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0Sandshrew | ||||||
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Mouse Pokémon | No. 27 |
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SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKéMON curls up to protect itself from its enemies.
SANDSHREW has a very dry hide that is extremely tough. The POKéMON can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
37 | Fury Swipes | normal | Physical | 18 | 80 | 15 | -- |
Rakes the foe with sharp claws, etc., 2 to 5 times. |
17 | Poison Sting | poison | Physical | 15 | 100 | 35 | 30 |
A toxic attack with barbs, etc., that may poison. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
-- | Swords Dance | normal | Status | -- | -- | 20 | -- |
A fighting dance that sharply raises ATTACK. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
Retaliates any physical hit with double the power. |
-- | Crush Claw | normal | Physical | 75 | 95 | 10 | 50 |
Tears at the foe with sharp claws. May lower DEFENSE. |
11 | Sand Attack | ground | Status | -- | 100 | 15 | -- |
Reduces the foe’s accuracy by hurling sand in its face. |
-- | Scratch | normal | Physical | 40 | 100 | 35 | -- |
Scratches the foe with sharp claws. |
23 | Slash | normal | Physical | 70 | 100 | 20 | -- |
Slashes with claws, etc. Has a high critical-hit ratio. |
45 | Sand Tomb | ground | Physical | 35 | 85 | 15 | 100 |
Traps and hurts the foe in quicksand for 2 to 5 turns. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
-- | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled. May cause flinching. |
-- | Rapid Spin | normal | Physical | 50 | 100 | 40 | 100 |
Spins the body at high speed to strike the foe. |
-- | Metal Claw | steel | Physical | 50 | 95 | 35 | 10 |
A claw attack that may raise the user’s ATTACK. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
6 | Defense Curl | normal | Status | -- | -- | 40 | -- |
Curls up to conceal weak spots and raise DEFENSE. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
-- | Flail | normal | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
30 | Swift | normal | Special | 60 | -- | 20 | -- |
Sprays star-shaped rays that never miss. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
-- | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
53 | Sandstorm | rock | Status | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |