normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x1.0electric
x4.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Pelipper | ||||||
![]() | ||||||
Water Bird Pokémon | No. 279 |
|
PELIPPER is a flying transporter that carries small POKéMON and eggs inside its massive bill. This POKéMON builds its nest on steep cliffs facing the sea.
PELIPPER searches for food while in flight by skimming the wave tops. This POKéMON dips its large bill in the sea to scoop up food, then swallows everything in one big gulp.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
-- | Wing Attack | flying | Physical | 60 | 100 | 35 | -- |
Strikes the foe with wings spread wide. |
7 | Supersonic | normal | Status | -- | 55 | 20 | -- |
Emits bizarre sound waves that may confuse the foe. |
33 | Swallow | normal | Status | -- | -- | 10 | -- |
Absorbs stockpiled power and restores HP. |
-- | Water Gun | water | Special | 40 | 100 | 25 | -- |
Squirts water to attack the foe. |
-- | Water Sport | water | Status | -- | -- | 15 | -- |
The user becomes soaked to raise resistance to fire. |
21 | Mist | ice | Status | -- | -- | 30 | -- |
Creates a mist that stops reduction of abilities. |
33 | Stockpile | normal | Status | -- | -- | 20 | -- |
Charges up power for up to 3 turns. |
47 | Spit Up | normal | Special | -- | 100 | 10 | -- |
Releases stockpiled power (the more the better). |
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
Strikes the foe with hard wings spread wide. |
Prevents accuracy from being lowered.
Summons rain that lasts indefinitely upon entering battle.
Heals for 1/16 max HP after each turn during rain.
61 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
Blasts water at high power to strike the foe. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
Growls cutely to reduce the foe’s ATTACK. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
Flies up on the first turn, then strikes the next turn. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
Creates a huge wave, then crashes it down on the foe. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
Summons a hailstorm that strikes every turn. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
25 | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |