Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Seedot
Seedot
Acorn Pokémon
No. 273
HT50cm
WT4kg
Lv. 14
Level Up
⇒
Use Leaf Stone⇒

Seedot

SWORD

If it remains still, it looks just like a real nut. It delights in surprising foraging Pokémon.

SHIELD

It attaches itself to a tree branch using the top of its head. Strong winds can sometimes make it fall.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
seedot

Encounters:

Base Stats:

HP: 40
ATT: 40
DEF: 50
SP. ATK: 30
SP. DEF: 30
SPE: 30
EVs: +1 DEF
grass
--
Grassy Glide
grass
Physical
55
100
20
--
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
nuzleaf
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Power Swap
psychic
Status
--
--
10
--
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
3
Absorb
grass
Special
20
100
25
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
--
Harden
normal
Status
--
--
30
--
The user stiffens all the muscles in its body to raise its Defense stat.
6
Astonish
ghost
Physical
30
100
15
30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
9
Growth
normal
Status
--
--
20
--
The user’s body grows all at once, raising the Attack and Sp. Atk stats.
15
Mega Drain
grass
Special
40
100
15
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
27
Synthesis
grass
Status
--
--
5
--
The user restores its own HP. The amount of HP regained varies with the weather.
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Self Destruct
normal
Physical
200
100
5
--
The user attacks everything around it by causing an explosion. The user faints upon using this move.
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Beat Up
dark
Physical
--
100
10
--
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
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Grassy Terrain
grass
Status
--
--
10
--
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
--
Leech Seed
grass
Status
--
90
10
--
A seed is planted on the target. It steals some HP from the target every turn.
--
Night Slash
dark
Physical
70
100
15
--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Abilities:

Chlorophyll

Doubles Speed during strong sunlight.

Early Bird

Makes sleep pass twice as quickly.

Pickpocket (hidden)

Steals attacking Pokémon's held items on contact.

30
Sucker Punch
dark
Physical
70
100
5
--
This move enables the user to attack first. This move fails if the target is not readying an attack.
33
Explosion
normal
Physical
250
100
5
--
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
21
Nature Power
normal
Status
--
--
20
--
This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
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Amnesia
psychic
Status
--
--
20
--
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
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False Swipe
normal
Physical
40
100
40
--
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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Bullet Seed
grass
Physical
25
100
30
--
The user forcefully shoots seeds at the target two to five times in a row.
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Seed Bomb
grass
Physical
80
100
15
--
The user slams a barrage of hard-shelled seeds down on the target from above.
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Nasty Plot
dark
Status
--
--
20
--
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
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Foul Play
dark
Physical
95
100
15
--
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
--
Worry Seed
grass
Status
--
100
10
--
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
shiftry

Damage:

normal
x1.0
fighting
x1.0
flying
x2.0
poison
x2.0
ground
x0.5
rock
x1.0
bug
x2.0
ghost
x1.0
steel
x1.0
fire
x2.0
water
x0.5
grass
x0.5
electric
x0.5
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
12
Rollout
rock
Physical
30
90
20
--
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
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Giga Drain
grass
Special
75
100
10
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
18
Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
--
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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Retaliate
normal
Physical
70
100
5
--
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
--
Defog
flying
Status
--
--
15
--
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
--
Take Down
normal
Physical
90
85
20
--
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
24
Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.