normal
x1.0fighting
x1.0flying
x0.5poison
x1.0ground
x2.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x1.0water
x1.0grass
x1.0electric
x0.5psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x1.0Raichu | ||||||
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Mouse Pokémon | No. 26 |
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When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Thunder Shock | electric | Special | 40 | 100 | 30 | 10 |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
-- | Fake Out | normal | Physical | 40 | 100 | 10 | 100 |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
Loading... | Pay Day | normal | Physical | 40 | 100 | 20 | -- |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
-- | Tail Whip | normal | Status | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
-- | Encore | normal | Status | -- | 100 | 5 | -- |
The user compels the target to keep using the move it encored for three turns. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Loading... | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Has a 30% chance of paralyzing attacking Pokémon on contact.
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Loading... | Headbutt | normal | Physical | 70 | 100 | 15 | 30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows into the ground, then attacks on the next turn. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |