normal
x1.0fighting
x2.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x2.0ghost
x0.5steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0ice
x1.0dragon
x1.0dark
x0.5Mightyena | ||||||
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Bite Pokémon | No. 262 |
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MIGHTYENA gives obvious signals when it is preparing to attack. It starts to growl deeply and then flattens its body. This POKéMON will bite savagely with its sharply pointed fangs.
MIGHTYENA travel and act as a pack in the wild. The memory of its life in the wild compels the POKéMON to obey only those TRAINERS that it recognizes to possess superior skill.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Lowers opponents' Attack one stage upon entering battle.
Increases Speed to 1.5× with a major status ailment.
Raises Attack one stage upon KOing a Pokémon.
-- | Howl | normal | Status | -- | -- | 40 | -- |
Howls to raise the spirit and boosts ATTACK. |
17 | Odor Sleuth | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
-- | Sand Attack | ground | Status | -- | 100 | 15 | -- |
Reduces the foe’s accuracy by hurling sand in its face. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
Bites with vicious fangs. May cause flinching. |
47 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
Crunches with sharp fangs. May lower SP. DEF. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
Torments the foe and stops successive use of a move. |
Loading... | Snatch | dark | Status | -- | -- | 10 | -- |
Steals the effects of the move the foe uses next. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
32 | Scary Face | normal | Status | -- | 100 | 10 | -- |
Frightens with a scary face to sharply reduce SPEED. |
22 | Roar | normal | Status | -- | -- | 20 | -- |
Makes the foe flee to end the battle. |
42 | Taunt | dark | Status | -- | 100 | 20 | -- |
Taunts the foe into only using attack moves. |
52 | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
37 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless charge attack that also hurts the user. |
27 | Swagger | normal | Status | -- | 85 | 15 | -- |
Confuses the foe, but also sharply raises ATTACK. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |