Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #251 icon spriteCelebi #253 icon spriteGrovyle →
Treecko
Treecko
Wood Gecko Pokémon
No. 252
HT50cm
WT5kg
Lv. 16
Level Up
⇒
Lv. 36
Level Up
⇒

Treecko

There is no flavour text on Treecko for Sword Shield.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
treecko
3
Leafage
grass
Physical
40
100
40
--
The user attacks by pelting the target with leaves.

Encounters:

--
Grassy Glide
grass
Physical
55
100
20
--
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
--
Pound
normal
Physical
40
100
35
--
The target is physically pounded with a long tail, a foreleg, or the like.
15
Quick Guard
fighting
Status
--
--
15
--
The user protects itself and its allies from priority moves.
--
Double Kick
fighting
Physical
30
100
30
--
The target is quickly kicked twice in succession using both feet.
--
Grass Pledge
grass
Special
80
100
10
--
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
grass

Base Stats:

HP: 40
ATT: 45
DEF: 35
SP. ATK: 65
SP. DEF: 55
SPE: 70
EVs: +1 SPE

Abilities:

Overgrow

Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.

Unburden (hidden)

Doubles Speed upon using or losing a held item.

sceptile
24
Slam
normal
Physical
80
75
20
--
The target is slammed with a long tail, vines, or the like to inflict damage.
9
Mega Drain
grass
Special
40
100
15
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
39
Leaf Storm
grass
Special
130
90
5
100
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
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Low Kick
fighting
Physical
--
100
20
--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
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Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Grassy Terrain
grass
Status
--
--
10
--
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
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Magical Leaf
grass
Special
60
--
20
--
The user scatters curious leaves that chase the target. This attack never misses.
grovyle
--
Leer
normal
Status
--
100
30
100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
18
Assurance
dark
Physical
60
100
10
--
If the target has already taken some damage in the same turn, this attack’s power is doubled.
6
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
12
Detect
fighting
Status
--
--
5
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
21
Giga Drain
grass
Special
75
100
10
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
30
Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
33
Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
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Mega Punch
normal
Physical
80
85
20
--
The target is slugged by a punch thrown with muscle-packed power.
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Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
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Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
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Mega Kick
normal
Physical
120
75
5
--
The target is attacked by a kick launched with muscle-packed power.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Crunch
dark
Physical
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Bullet Seed
grass
Physical
25
100
30
--
The user forcefully shoots seeds at the target two to five times in a row.
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Drain Punch
fighting
Physical
75
100
10
--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Seed Bomb
grass
Physical
80
100
15
--
The user slams a barrage of hard-shelled seeds down on the target from above.
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Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
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Acrobatics
flying
Physical
55
100
15
--
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Damage:

normal
x1.0
fighting
x1.0
flying
x2.0
poison
x2.0
ground
x0.5
rock
x1.0
bug
x2.0
ghost
x1.0
steel
x1.0
fire
x2.0
water
x0.5
grass
x0.5
electric
x0.5
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
36
Endeavor
normal
Physical
--
100
5
--
This attack move cuts down the target’s HP to equal the user’s HP.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
--
Absorb
grass
Special
20
100
25
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
--
Slash
normal
Physical
70
100
20
--
The target is attacked with a slash of claws or blades. Critical hits land more easily.
--
Leech Seed
grass
Status
--
90
10
--
A seed is planted on the target. It steals some HP from the target every turn.
--
Dragon Breath
dragon
Special
60
100
20
30
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
--
Synthesis
grass
Status
--
--
5
--
The user restores its own HP. The amount of HP regained varies with the weather.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--
Worry Seed
grass
Status
--
100
10
--
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
--
Night Slash
dark
Physical
70
100
15
--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
27
Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.