normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x0rock
x4.0bug
x0.25ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.25electric
x2.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Ho-Oh | ||||||
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Rainbow Pokémon | No. 250 |
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A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
Legends claim this POKéMON flies the world’s skies continuously on its magnificent seven-colored wings.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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22 | Gust | flying | Special | 40 | 100 | 35 | -- |
Strikes the foe with a gust of wind whipped up by wings. |
33 | Recover | normal | Status | -- | -- | 5 | -- |
A self-healing move that restores HP by up to half of the user’s maximum HP. |
77 | Sacred Fire | fire | Physical | 100 | 95 | 5 | 50 |
A mystical and powerful fire attack that may inflict a burn. |
-- | Whirlwind | normal | Status | -- | -- | 20 | -- |
The foe is made to switch out with an ally. In the wild, the battle ends. |
88 | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
An ancient power is used to attack. It may also raise all the user’s stats. |
99 | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Two turns after this move is used, the foe is attacked psychically. |
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
44 | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The foe is hit with an intense flame. It may leave the target with a burn. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The foe is scorched with intense flames. The foe may suffer a burn. |
Loading... | Overheat | fire | Special | 130 | 90 | 5 | 100 |
An intense attack that also sharply reduces the user’s SP. ATK stat. |
11 | Safeguard | normal | Status | -- | -- | 25 | -- |
It protects the user’s party from all status problems for five turns. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
The foe is made to switch out with an ally. In the wild, the battle ends. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may also leave the foe paralyzed. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A brutal lightning attack that may also leave the foe paralyzed. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A rapid jolt of electricity strikes the foe. It can’t be evaded. |
-- | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A harsh attack that absorbs half the damage it inflicted to restore HP. |
Increases the PP cost of moves targetting the Pokémon by one.
Heals for 1/3 max HP upon switching out.
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The foe is slugged at maximum power. Can also be used to move boulders. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wall of light cuts damage from SP. ATK attacks for five turns. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wall of light cuts damage from physical attacks for five turns. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
-- | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
A weak electric shock that is sure to cause paralysis if it hits. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely fast attack against one target. It can’t be evaded. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
66 | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays that never miss are fired at all foes in battle. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
An earthquake that strikes all POKéMON in battle excluding the user. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
A severely damaging attack that makes the user rest on the next turn. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
55 | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |