normal
x1.0fighting
x0.25flying
x1.0poison
x1.0ground
x0rock
x2.0bug
x1.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x0.5electric
x2.0psychic
x0.5ice
x2.0dragon
x1.0dark
x2.0Lugia | ||||||
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Diving Pokémon | No. 249 |
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It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm.
It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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22 | Gust | flying | Special | 40 | 100 | 35 | -- |
Strikes the foe with a gust of wind whipped up by wings. |
33 | Recover | normal | Status | -- | -- | 5 | -- |
A self-healing move that restores HP by up to half of the user’s maximum HP. |
77 | Aeroblast | flying | Special | 100 | 95 | 5 | -- |
A vortex of air is shot at the foe. It has a high critical-hit ratio. |
-- | Whirlwind | normal | Status | -- | -- | 20 | -- |
The foe is made to switch out with an ally. In the wild, the battle ends. |
99 | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Two turns after this move is used, the foe is attacked psychically. |
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
44 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
A high volume of water is blasted at the foe under great pressure. |
88 | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
An ancient power is used to attack. It may also raise all the user’s stats. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
A powerful charge attack. It can also be used to climb a waterfall. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
A big wave crashes down on the foe. Can also be used for crossing water. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A harsh attack that absorbs half the damage it inflicted to restore HP. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
The user dives underwater on the first turn and strikes next turn. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to swap abilities with the foe. |
Increases the PP cost of moves targetting the Pokémon by one.
Halves damage taken from full HP.
11 | Safeguard | normal | Status | -- | -- | 25 | -- |
It protects the user’s party from all status problems for five turns. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
The foe is made to switch out with an ally. In the wild, the battle ends. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The foe is struck with an icy beam. It may freeze the foe solid. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
The foe is blasted with a blizzard. It may freeze the foe solid. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may also leave the foe paralyzed. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A brutal lightning attack that may also leave the foe paralyzed. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
A hailstorm lasting five turns damages all POKéMON except the ICE-type. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A rapid jolt of electricity strikes the foe. It can’t be evaded. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
An attack with a pulsing blast of water. It may also confuse the foe. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The foe is slugged at maximum power. Can also be used to move boulders. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
An earthquake that strikes all POKéMON in battle excluding the user. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wall of light cuts damage from SP. ATK attacks for five turns. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wall of light cuts damage from physical attacks for five turns. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
-- | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
66 | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays that never miss are fired at all foes in battle. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
An attack that may also cut DEFENSE. It can also smash cracked boulders. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely fast attack against one target. It can’t be evaded. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
-- | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
A weak electric shock that is sure to cause paralysis if it hits. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
A severely damaging attack that makes the user rest on the next turn. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
55 | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |