normal
x0.5fighting
x2.0flying
x0.5poison
x0.25ground
x2.0rock
x0.5bug
x1.0ghost
x1.0steel
x2.0fire
x0.5water
x4.0grass
x4.0electric
x0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0Pupitar | ||||||
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Hard Shell Pokémon | No. 247 |
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Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.
Its shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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29 | Thrash | normal | Physical | 120 | 100 | 10 | -- |
The user rampages about for two to three turns, then becomes confused. |
Has a 33% chance of curing any major status ailment after each turn.
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The foe is given an intimidating look that lowers its DEFENSE stat. |
47 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
-- | Screech | normal | Status | -- | 85 | 40 | -- |
An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The user bites with vicious fangs. It may make the foe flinch. |
-- | Sandstorm | rock | Status | -- | -- | 10 | -- |
A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
It enrages the foe, making it incapable of using the same move successively. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
38 | Scary Face | normal | Status | -- | 100 | 10 | -- |
Frightens the foe with a scary face to sharply reduce its SPEED. |
56 | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
An earthquake that strikes all POKéMON in battle excluding the user. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The foe is taunted into a rage that allows it to use only attack moves. |
22 | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at the foe. It may make the foe flinch. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
65 | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
A severely damaging attack that makes the user rest on the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the other gender, the foe is made infatuated and unlikely to attack. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |