normal
x0.5fighting
x2.0flying
x0.5poison
x0.25ground
x2.0rock
x0.5bug
x1.0ghost
x1.0steel
x2.0fire
x0.5water
x4.0grass
x4.0electric
x0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0Larvitar | ||||||
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Rock Skin Pokémon | No. 246 |
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It is born deep underground. It can’t emerge until it has entirely consumed the soil around it.
It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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29 | Thrash | normal | Physical | 120 | 100 | 10 | -- |
The user rampages about for two to three turns, then becomes confused. |
-- | Stomp | normal | Physical | 65 | 100 | 20 | 30 |
The foe is stomped with a big foot. It may make the foe flinch. |
-- | Dragon Dance | dragon | Status | -- | -- | 20 | -- |
A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats. |
15 | Screech | normal | Status | -- | 85 | 40 | -- |
An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
-- | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
An attack move that works especially well on a foe that is switching out. |
Increases Attack to 1.5× with a major status ailment.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The foe is given an intimidating look that lowers its DEFENSE stat. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The user bites with vicious fangs. It may make the foe flinch. |
43 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
It enrages the foe, making it incapable of using the same move successively. |
-- | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
An ancient power is used to attack. It may also raise all the user’s stats. |
-- | Focus Energy | normal | Status | -- | -- | 30 | -- |
The user takes a deep breath and focuses to raise its critical-hit ratio. |
-- | Outrage | dragon | Physical | 120 | 100 | 10 | -- |
The user thrashes about for two to three turns, then becomes confused. |
8 | Sandstorm | rock | Status | -- | -- | 10 | -- |
A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
36 | Scary Face | normal | Status | -- | 100 | 10 | -- |
Frightens the foe with a scary face to sharply reduce its SPEED. |
50 | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
An earthquake that strikes all POKéMON in battle excluding the user. |
22 | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at the foe. It may make the foe flinch. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The foe is taunted into a rage that allows it to use only attack moves. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
-- | Curse | ghost | Status | -- | -- | 10 | -- |
A move that works differently for the GHOST-type and all the other types. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
57 | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
A severely damaging attack that makes the user rest on the next turn. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the other gender, the foe is made infatuated and unlikely to attack. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |