normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x2.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0Suicune | ||||||
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Aurora Pokémon | No. 245 |
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This POKéMON races across the land. It is said that north winds will somehow blow whenever it appears.
Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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41 | Aurora Beam | ice | Special | 65 | 100 | 20 | 10 |
A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. |
11 | Bubble Beam | water | Special | 65 | 100 | 20 | 10 |
A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. |
51 | Mist | ice | Status | -- | -- | 30 | -- |
The ally party is protected by a mist that prevents stat reductions. |
61 | Mirror Coat | psychic | Special | -- | 100 | 20 | -- |
A retaliation move that pays back the foe’s special attack double. |
Increases the PP cost of moves targetting the Pokémon by one.
Prevents flinching.
71 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
A high volume of water is blasted at the foe under great pressure. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
A basic attack. It can be used to cut down thin trees and grass. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
A powerful charge attack. It can also be used to climb a waterfall. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The foe is given an intimidating look that lowers its DEFENSE stat. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The user bites with vicious fangs. It may make the foe flinch. |
81 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
The foe is made to switch out with an ally. In the wild, the battle ends. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
A big wave crashes down on the foe. Can also be used for crossing water. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
A hailstorm lasting five turns damages all POKéMON except the ICE-type. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
An attack with a pulsing blast of water. It may also confuse the foe. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
The user dives underwater on the first turn and strikes next turn. |
31 | Gust | flying | Special | 40 | 100 | 35 | -- |
Strikes the foe with a gust of wind whipped up by wings. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The foe is struck with an icy beam. It may freeze the foe solid. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
The foe is blasted with a blizzard. It may freeze the foe solid. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wall of light cuts damage from physical attacks for five turns. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
An attack that may also cut DEFENSE. It can also smash cracked boulders. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
A severely damaging attack that makes the user rest on the next turn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
21 | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |