normal
x1.0fighting
x1.0flying
x0.5poison
x1.0ground
x2.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x1.0water
x1.0grass
x1.0electric
x0.5psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Raikou | ||||||
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Thunder Pokémon | No. 243 |
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This POKéMON races across the land while barking a cry that sounds like crashing thunder.
The rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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11 | Thunder Shock | electric | Special | 40 | 100 | 30 | 10 |
An electric shock attack that may also leave the foe paralyzed. |
41 | Spark | electric | Physical | 65 | 100 | 20 | 30 |
An electrically charged tackle that may also paralyze the foe. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The foe is given an intimidating look that lowers its DEFENSE stat. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The user bites with vicious fangs. It may make the foe flinch. |
31 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An almost invisibly fast attack that is certain to strike first. |
61 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
81 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
A basic attack. It can be used to cut down thin trees and grass. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A rapid jolt of electricity strikes the foe. It can’t be evaded. |
21 | Roar | normal | Status | -- | -- | 20 | -- |
The foe is made to switch out with an ally. In the wild, the battle ends. |
71 | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A brutal lightning attack that may also leave the foe paralyzed. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may also leave the foe paralyzed. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
51 | Reflect | psychic | Status | -- | -- | 20 | -- |
A wall of light cuts damage from physical attacks for five turns. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The foe is slugged at maximum power. Can also be used to move boulders. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
An attack that may also cut DEFENSE. It can also smash cracked boulders. |
-- | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
A weak electric shock that is sure to cause paralysis if it hits. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
A severely damaging attack that makes the user rest on the next turn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
Increases the PP cost of moves targetting the Pokémon by one.
Prevents flinching.
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
A heavy rain falls for five turns, powering up WATER- type moves. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |