normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x2.0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.5electric
x1.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0Magby | ||||||
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Live Coal Pokémon | No. 240 |
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It is found in volcanic craters. Its body heat exceeds 1,100 degrees Fahrenheit, so don’t underestimate it.
Each and every time it inhales and exhales, hot embers dribble out of its mouth and nostrils.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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13 | Smog | poison | Special | 30 | 70 | 20 | 40 |
The foe is attacked with exhaust gases. It may also poison the foe. |
25 | Smokescreen | normal | Status | -- | 100 | 20 | -- |
An obscuring cloud of smoke or ink reduces the foe’s accuracy. |
-- | Ember | fire | Special | 40 | 100 | 25 | 10 |
The foe is attacked with small flames. The foe may suffer a burn. |
-- | Cross Chop | fighting | Physical | 100 | 80 | 5 | -- |
The foe is hit with double chops. It has a high critical-hit ratio. |
43 | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The foe is exposed to a sinister ray that triggers confusion. |
7 | Leer | normal | Status | -- | 100 | 30 | 100 |
The foe is given an intimidating look that lowers its DEFENSE stat. |
19 | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
The foe is punched with a fiery fist. It may leave the foe with a burn. |
37 | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The foe is scorched with intense flames. The foe may suffer a burn. |
49 | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The foe is hit with an intense flame. It may leave the target with a burn. |
-- | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
A gravity-fed throw that causes damage matching the user’s level. |
-- | Mega Punch | normal | Physical | 80 | 85 | 20 | -- |
The foe is slugged by a punch thrown with muscle-packed power. |
-- | Karate Chop | fighting | Physical | 50 | 100 | 25 | -- |
The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
-- | Barrier | psychic | Status | -- | -- | 20 | -- |
The user creates a sturdy wall that sharply raises its DEFENSE stat. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The foe is punched with an electrified fist. It may leave the foe paralyzed. |
-- | Mega Kick | normal | Physical | 120 | 75 | 5 | -- |
The foe is attacked by a kick fired with muscle-packed power. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
An attack that is executed last. The user flinches if hit beforehand. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical hit with double the damage. |
-- | Screech | normal | Status | -- | 85 | 40 | -- |
An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
An attack that may take the foe’s held item if the user isn’t holding one. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
Has a 30% chance of burning attacking Pokémon on contact.
Prevents sleep.
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
-- | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the move last used by the foe for the rest of the battle. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops its full body on the foe. It may leave the foe paralyzed. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life- risking tackle that also hurts the user a little. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
The user creates illusory copies of itself to raise its evasiveness. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the other gender, the foe is made infatuated and unlikely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack that may have an additional effect that varies with the terrain. |
31 | Sunny Day | fire | Status | -- | -- | 5 | -- |
The sun blazes for five turns, powering up FIRE-type moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that badly poisons the foe. Its poison damage worsens every turn. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the less the user likes its TRAINER. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This attack move grows more powerful the more the user likes its TRAINER. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for two turns to fully restore HP and heal any status problem. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. It may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack that is boosted if user is burned, poisoned, or paralyzed. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
An attack that varies in type and intensity depending on the user. |
-- | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a decoy using one- quarter of its full HP. |