Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #238 icon spriteSmoochum #240 icon spriteMagby →
Elekid
Elekid
Electric Pokémon
No. 239
HT60cm
WT23.5kg
Lv. 30
Level Up
⇒

Elekid

RUBY

ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.

SAPPHIRE

ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
elekid

Encounters:

Base Stats:

HP: 45
ATT: 63
DEF: 37
SP. ATK: 65
SP. DEF: 55
SPE: 95
EVs: +1 SPE
electric
--
Cross Chop
fighting
Physical
100
80
5
--
A double-chopping attack. High critical-hit ratio.
--
Rolling Kick
fighting
Physical
60
85
15
30
A fast kick delivered from a rapid spin.

Abilities:

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Vital Spirit (hidden)

Prevents sleep.

--
Karate Chop
fighting
Physical
50
100
25
--
A chopping attack with a high critical-hit ratio.
--
Meditate
psychic
Status
--
--
40
--
Meditates in a peaceful fashion to raise ATTACK.
--
Barrier
psychic
Status
--
--
20
--
Creates a barrier that sharply raises DEFENSE.
9
Thunder Punch
electric
Physical
75
100
15
10
An electrified punch that may paralyze the foe.
--
Leer
normal
Status
--
100
30
100
Frightens the foe with a leer to lower DEFENSE.
--
Quick Attack
normal
Physical
40
100
30
--
An extremely fast attack that always strikes first.
33
Screech
normal
Status
--
85
40
--
Emits a screech to sharply reduce the foe’s DEFENSE.
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Focus Punch
fighting
Physical
150
100
20
--
A powerful loyalty attack. The user flinches if hit.
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Shock Wave
electric
Special
60
--
20
--
A fast and unavoidable electric attack.
--
Ice Punch
ice
Physical
75
100
15
10
An icy punch that may freeze the foe.
--
Fire Punch
fire
Physical
75
100
15
10
A fiery punch that may burn the foe.

Damage:

normal
x1.0
fighting
x1.0
flying
x0.5
poison
x1.0
ground
x2.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x1.0
water
x1.0
grass
x1.0
electric
x0.5
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
49
Thunder
electric
Special
110
70
10
30
A lightning attack that may cause paralysis.
41
Thunderbolt
electric
Special
90
100
15
10
A strong electrical attack that may paralyze the foe.
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Psychic
psychic
Special
90
100
10
10
A powerful psychic attack that may lower SP. DEF.
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Flash
normal
Status
--
100
20
--
Looses a powerful blast of light that cuts accuracy.
17
Light Screen
psychic
Status
--
--
30
--
Creates a wall of light that lowers SP. ATK damage.
electabuzz
25
Swift
normal
Special
60
--
20
--
Sprays star-shaped rays that never miss.
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Thief
dark
Physical
60
100
25
--
While attacking, it may steal the foe’s held item.
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Rock Smash
fighting
Physical
40
100
15
50
A rock-crushing attack that may lower DEFENSE.
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Brick Break
fighting
Physical
75
100
15
--
Destroys barriers such as REFLECT and causes damage.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.