normal
x1.0fighting
x1.0flying
x0.5poison
x1.0ground
x2.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x1.0water
x1.0grass
x1.0electric
x0.5psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Elekid | ||||||
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Electric Pokémon | No. 239 |
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ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.
ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this POKéMON begins swinging its arms in circles to recharge itself.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Cross Chop | fighting | Physical | 100 | 80 | 5 | -- |
A double-chopping attack. High critical-hit ratio. |
-- | Rolling Kick | fighting | Physical | 60 | 85 | 15 | 30 |
A fast kick delivered from a rapid spin. |
Has a 30% chance of paralyzing attacking Pokémon on contact.
Prevents sleep.
-- | Karate Chop | fighting | Physical | 50 | 100 | 25 | -- |
A chopping attack with a high critical-hit ratio. |
-- | Meditate | psychic | Status | -- | -- | 40 | -- |
Meditates in a peaceful fashion to raise ATTACK. |
-- | Barrier | psychic | Status | -- | -- | 20 | -- |
Creates a barrier that sharply raises DEFENSE. |
9 | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
An electrified punch that may paralyze the foe. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An extremely fast attack that always strikes first. |
33 | Screech | normal | Status | -- | 85 | 40 | -- |
Emits a screech to sharply reduce the foe’s DEFENSE. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
An icy punch that may freeze the foe. |
-- | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
A fiery punch that may burn the foe. |
49 | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
41 | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
17 | Light Screen | psychic | Status | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
25 | Swift | normal | Special | 60 | -- | 20 | -- |
Sprays star-shaped rays that never miss. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |