normal
x1.0fighting
x1.0flying
x1.0poison
x0.5ground
x1.0rock
x0.5bug
x1.0ghost
x1.0steel
x1.0fire
x1.0water
x2.0grass
x2.0electric
x0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0Phanpy | ||||||
![]() | ||||||
Long Nose Pokémon | No. 231 |
|
For its nest, PHANPY digs a vertical pit in the ground at the edge of a river. It marks the area around its nest with its trunk to let the others know that the area has been claimed.
PHANPY uses its long nose to shower itself. When others gather around, they thoroughly douse each other with water. These POKéMON can be seen drying their soaking-wet bodies at the edge of water.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
-- | Odor Sleuth | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
17 | Flail | normal | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
9 | Defense Curl | normal | Status | -- | -- | 40 | -- |
Curls up to conceal weak spots and raise DEFENSE. |
-- | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
An attack that may raise all stats. |
-- | Fissure | ground | Physical | -- | 30 | 5 | -- |
A one-hit KO move that drops the foe in a fissure. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
Growls cutely to reduce the foe’s ATTACK. |
33 | Rollout | rock | Physical | 30 | 90 | 20 | -- |
An attack lasting 5 turns with rising intensity. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
Makes the foe flee to end the battle. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
Retaliates any physical hit with double the power. |
-- | Focus Energy | normal | Status | -- | -- | 30 | -- |
Focuses power to raise the critical-hit ratio. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
49 | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A life-risking tackle that also hurts the user. |
25 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless charge attack that also hurts the user. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
A full-body slam that may cause paralysis. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
A loud attack that can be used only while asleep. |
41 | Endure | normal | Status | -- | -- | 10 | -- |
Endures any attack for 1 turn, leaving at least 1HP. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |