normal
x1.0fighting
x1.0flying
x1.0poison
x0.5ground
x1.0rock
x0.5bug
x1.0ghost
x1.0steel
x1.0fire
x1.0water
x2.0grass
x2.0electric
x0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0fairy
x1.0Phanpy | ||||||
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Long Nose Pokémon | No. 231 |
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For its nest, Phanpy digs a vertical pit in the ground at the edge of a river. It marks the area around its nest with its trunk to let the others know that the area has been claimed.
Phanpy uses its long nose to shower itself. When others gather around, they thoroughly douse each other with water. These Pokémon can be seen drying their soaking-wet bodies at the edge of water.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Head Smash | rock | Physical | 150 | 80 | 5 | -- |
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. |
-- | Odor Sleuth | normal | Status | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
24 | Slam | normal | Physical | 80 | 75 | 20 | -- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
-- | Gunk Shot | poison | Physical | 120 | 80 | 5 | 30 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
-- | Fissure | ground | Physical | -- | 30 | 5 | -- |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
-- | Ice Shard | ice | Physical | 40 | 100 | 30 | -- |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
6 | Flail | normal | Physical | -- | 100 | 15 | -- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
-- | Defense Curl | normal | Status | -- | -- | 40 | -- |
The user curls up to conceal weak spots and raise its Defense stat. |
37 | Last Resort | normal | Physical | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
-- | Seed Bomb | grass | Physical | 80 | 100 | 15 | -- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
-- | Heavy Slam | steel | Physical | -- | 100 | 10 | -- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
10 | Rollout | rock | Physical | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
33 | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Loading... | Echoed Voice | normal | Special | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
-- | Superpower | fighting | Physical | 120 | 100 | 5 | 100 |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
-- | Hyper Voice | normal | Special | 90 | 100 | 10 | -- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
-- | Earth Power | ground | Special | 90 | 100 | 10 | 10 |
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
-- | Stealth Rock | rock | Status | -- | -- | 20 | -- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
-- | Focus Energy | normal | Status | -- | -- | 30 | -- |
The user takes a deep breath and focuses so that critical hits land more easily. |
-- | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
-- | Play Rough | fairy | Physical | 90 | 90 | 10 | 10 |
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
-- | Endeavor | normal | Physical | -- | 100 | 5 | -- |
An attack move that cuts down the target’s HP to equal the user’s HP. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
-- | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
-- | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Loading... | Bulldoze | ground | Physical | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
15 | Natural Gift | normal | Physical | -- | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
-- | Mud Slap | ground | Special | 20 | 100 | 10 | 100 |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
42 | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life-risking tackle. This also damages the user quite a lot. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
28 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
19 | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |