Munchlax
POKEMECHANICS - Lets Go Pikachu Lets Go Eevee
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #021 icon spriteSpearow #023 icon spriteEkans →
Fearow
Fearow
Beak Pokémon
No. 22
HT1.2m
WT38kg
Lv. 20
Level Up
⇒

Fearow

LETS-GO-PIKACHU

A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.

LETS-GO-EEVEE

A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
fearow

Abilities:

Keen Eye

Prevents accuracy from being lowered.

Sniper (hidden)

Strengthens critical hits to inflict 3× damage rather than 2×.

Base Stats:

HP: 65
ATT: 90
DEF: 65
SP. ATK: 61
SP. DEF: 61
SPE: 100
EVs: +2 SPE
normal
flying
spearow
--
Peck
flying
Physical
35
100
35
--
The target is jabbed with a sharply pointed beak or horn.
--
Drill Run
ground
Physical
80
95
10
--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
--
Leer
normal
Status
--
100
30
100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
16
Fury Attack
normal
Physical
15
85
20
--
The target is jabbed repeatedly with a horn or beak two to five times in a row.
47
Drill Peck
flying
Physical
80
100
20
--
A corkscrewing attack with a sharp beak acting as a drill.
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Tri Attack
normal
Special
80
100
10
20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Encounters:

--
Sky Attack
flying
Physical
140
90
5
30
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
19
Mirror Move
flying
Status
--
--
20
--
The user counters the target by mimicking the target’s last move.
29
Roost
flying
Status
--
--
5
--
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x0
rock
x2.0
bug
x0.5
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x0.5
electric
x2.0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
--
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
--
Focus Energy
normal
Status
--
--
30
--
The user takes a deep breath and focuses so that critical hits land more easily.
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Fly
flying
Physical
90
95
15
--
The user flies up into the sky and then strikes its target on the next turn.
37
Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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U Turn
bug
Physical
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
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Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.