normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x1.0electric
x4.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x1.0Mantine | ||||||
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Kite Pokémon | No. 226 |
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If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
As it majestically swims, it doesn’t care if Remoraid attach to it to scavenge for its leftovers.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Doubles Speed during rain.
Absorbs water moves, healing for 1/4 max HP.
Prevents burns.
-- | Wing Attack | flying | Physical | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
-- | Supersonic | normal | Status | -- | 55 | 20 | -- |
The user generates odd sound waves from its body that confuse the target. |
36 | Aqua Ring | water | Status | -- | -- | 20 | -- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
16 | Wide Guard | rock | Status | -- | -- | 10 | -- |
The user and its allies are protected from wide-ranging attacks for one turn. |
-- | Water Gun | water | Special | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
-- | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
-- | Roost | flying | Status | -- | -- | 5 | -- |
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. |
24 | Bubble Beam | water | Special | 65 | 100 | 20 | 10 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. |
40 | Bounce | flying | Physical | 85 | 85 | 5 | 30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
32 | Air Slash | flying | Special | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Loading... | Rock Blast | rock | Physical | 25 | 90 | 10 | -- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
-- | Bullet Seed | grass | Physical | 25 | 100 | 30 | -- |
The user forcefully shoots seeds at the target two to five times in a row. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. |
48 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
Loading... | Amnesia | psychic | Status | -- | -- | 20 | -- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
Loading... | Brine | water | Special | 65 | 100 | 10 | -- |
If the target’s HP is half or less, this attack will hit with double the power. |
Loading... | Gunk Shot | poison | Physical | 120 | 80 | 5 | 30 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
Loading... | Liquidation | water | Physical | 85 | 100 | 10 | 20 |
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
Loading... | Hurricane | flying | Special | 110 | 70 | 10 | 30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
12 | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
Loading... | Whirlpool | water | Special | 35 | 85 | 15 | 100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
Loading... | Assurance | dark | Physical | 60 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. |
Loading... | Seed Bomb | grass | Physical | 80 | 100 | 15 | -- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Loading... | Scald | water | Special | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
20 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Loading... | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
Loading... | Iron Head | steel | Physical | 80 | 100 | 15 | 30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
Loading... | Acrobatics | flying | Physical | 55 | 100 | 15 | -- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
-- | Dual Wingbeat | flying | Physical | 40 | 90 | 10 | -- |
The user slams the target with its wings. The target is hit twice in a row. |
28 | Headbutt | normal | Physical | 70 | 100 | 15 | 30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Loading... | Bulldoze | ground | Physical | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
-- | Twister | dragon | Special | 40 | 100 | 20 | 20 |
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
Loading... | Body Press | fighting | Physical | 80 | 100 | 10 | -- |
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
-- | Splash | normal | Status | -- | -- | 40 | -- |
The user just flops and splashes around to no effect at all... |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
-- | Slam | normal | Physical | 80 | 75 | 20 | -- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
-- | Mirror Coat | psychic | Special | -- | 100 | 20 | -- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
-- | Haze | ice | Status | -- | -- | 30 | -- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
-- | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
-- | Tailwind | flying | Status | -- | -- | 15 | -- |
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
44 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |