Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Piloswine
Piloswine
Swine Pokémon
No. 221
HT1.1m
WT55.8kg
Lv. 33
Level Up
⇒

Piloswine

RUBY

PILOSWINE is covered by a thick coat of long hair that enables it to endure the freezing cold. This POKéMON uses its tusks to dig up food that has been buried under ice.

SAPPHIRE

PILOSWINE is covered by a thick coat of long hair that enables it to endure the freezing cold. This POKéMON uses its tusks to dig up food that has been buried under ice.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
piloswine

Encounters:

swinub
--
Horn Attack
normal
Physical
65
100
25
--
Jabs the foe with sharp horns.
--
Powder Snow
ice
Special
40
100
25
10
Blasts the foe with a snowy gust. May cause freezing.
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Roar
normal
Status
--
--
20
--
Makes the foe flee to end the battle.
33
Fury Attack
normal
Physical
15
85
20
--
Jabs the foe 2 to 5 times with sharp horns, etc.
70
Amnesia
psychic
Status
--
--
20
--
Forgets about something and sharply raises SP. DEF.
42
Mist
ice
Status
--
--
30
--
Creates a mist that stops reduction of abilities.
--
Odor Sleuth
normal
Status
--
--
40
--
Negates the foe’s efforts to heighten evasiveness.
56
Blizzard
ice
Special
110
70
5
10
Hits the foe with an icy storm that may freeze it.
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Reflect
psychic
Status
--
--
20
--
Creates a wall of light that weakens physical attacks.
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Light Screen
psychic
Status
--
--
30
--
Creates a wall of light that lowers SP. ATK damage.
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Sandstorm
rock
Status
--
--
10
--
Causes a sandstorm that rages for several turns.
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Hail
ice
Status
--
--
10
--
Summons a hailstorm that strikes every turn.
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Earthquake
ground
Physical
100
100
10
--
A powerful quake, but has no effect on flying foes.
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
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Ice Beam
ice
Special
90
100
10
10
Blasts the foe with an icy beam that may freeze it.
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Rock Tomb
rock
Physical
60
95
15
100
Stops the foe from moving with rocks and cuts SPEED.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x0.5
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x2.0
fire
x1.0
water
x2.0
grass
x2.0
electric
x0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0