normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x0rock
x2.0bug
x0.5ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x0.5electric
x2.0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0Spearow | ||||||
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Tiny Bird Pokémon | No. 21 |
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SPEAROW has a very loud cry that can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger.
SPEAROW has a very loud cry that can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Prevents accuracy from being lowered.
Strengthens critical hits to inflict 3× damage rather than 2×.
-- | Peck | flying | Physical | 35 | 100 | 35 | -- |
Attacks the foe with a jabbing beak, etc. |
13 | Fury Attack | normal | Physical | 15 | 85 | 20 | -- |
Jabs the foe 2 to 5 times with sharp horns, etc. |
37 | Drill Peck | flying | Physical | 80 | 100 | 20 | -- |
A corkscrewing attack with the beak acting as a drill. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An extremely fast attack that always strikes first. |
-- | Tri Attack | normal | Special | 80 | 100 | 10 | 20 |
Fires three types of beams at the same time. |
-- | Sky Attack | flying | Physical | 140 | 90 | 5 | 30 |
Searches out weak spots, then strikes the next turn. |
-- | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
An attack that may shock the foe into flinching. |
-- | Feint Attack | dark | Physical | 60 | -- | 20 | -- |
Draws the foe close, then strikes without fail. |
19 | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
Inflicts bad damage if used on a foe switching out. |
31 | Mirror Move | flying | Status | -- | -- | 20 | -- |
Counters the foe’s attack with the same move. |
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
Strikes the foe with hard wings spread wide. |
-- | False Swipe | normal | Physical | 40 | 100 | 40 | -- |
An attack that leaves the foe with at least 1 HP. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
Growls cutely to reduce the foe’s ATTACK. |
7 | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
Flies up on the first turn, then strikes the next turn. |
43 | Agility | psychic | Status | -- | -- | 30 | -- |
Relaxes the body to sharply boost SPEED. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
-- | Scary Face | normal | Status | -- | 100 | 10 | -- |
Frightens with a scary face to sharply reduce SPEED. |
25 | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |