normal
x1.0fighting
x0.5flying
x4.0poison
x2.0ground
x0.5rock
x1.0bug
x0.5ghost
x1.0steel
x1.0fire
x2.0water
x1.0grass
x0.5electric
x1.0psychic
x2.0ice
x1.0dragon
x1.0dark
x0.5fairy
x2.0Heracross | ||||||
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Single Horn Pokémon | No. 214 |
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Heracross loves sweet sap and will go looking through forests for it. The Pokémon uses its two antennae to pick up scents as it searches.
This Pokémon takes pride in its strength, which allows it to lift things 100 times heavier than itself with no trouble at all.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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5 | Fury Attack | normal | Physical | 15 | 85 | 20 | -- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
35 | Pin Missile | bug | Physical | 25 | 95 | 20 | -- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
20 | Horn Attack | normal | Physical | 65 | 100 | 25 | -- |
The target is jabbed with a sharply pointed horn to inflict damage. |
-- | Coaching | fighting | Status | -- | -- | 10 | 100 |
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Increases Attack to 1.5× with a major status ailment.
Raises Attack one stage upon KOing a Pokémon.
45 | Thrash | normal | Physical | 120 | 100 | 10 | -- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
40 | Throat Chop | dark | Physical | 80 | 100 | 15 | 100 |
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
60 | Close Combat | fighting | Physical | 120 | 100 | 5 | 100 |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Loading... | Spikes | ground | Status | -- | -- | 20 | -- |
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
Loading... | Smart Strike | steel | Physical | 70 | -- | 10 | -- |
The user stabs the target with a sharp horn. This attack never misses. |
Loading... | High Horsepower | ground | Physical | 95 | 95 | 10 | -- |
The user fiercely attacks the target using its entire body. |
Loading... | False Swipe | normal | Physical | 40 | 100 | 40 | -- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Loading... | Revenge | fighting | Physical | 60 | 100 | 10 | -- |
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |
Loading... | Rock Blast | rock | Physical | 25 | 90 | 10 | -- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
Loading... | Venoshock | poison | Special | 65 | 100 | 10 | -- |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
Loading... | Brutal Swing | dark | Physical | 60 | 100 | 20 | -- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
-- | Harden | normal | Status | -- | -- | 30 | -- |
The user stiffens all the muscles in its body to raise its Defense stat. |
-- | Night Slash | dark | Physical | 70 | 100 | 15 | -- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
25 | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Loading... | Low Kick | fighting | Physical | -- | 100 | 20 | -- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
Loading... | Reversal | fighting | Physical | -- | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
Loading... | Bullet Seed | grass | Physical | 25 | 100 | 30 | -- |
The user forcefully shoots seeds at the target two to five times in a row. |
Loading... | Bulk Up | fighting | Status | -- | -- | 20 | -- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Loading... | Assurance | dark | Physical | 60 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack’s power is doubled. |
-- | Feint | normal | Physical | 30 | 100 | 10 | -- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
50 | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Loading... | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Loading... | Focus Blast | fighting | Special | 120 | 70 | 5 | 10 |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
Loading... | Shadow Claw | ghost | Physical | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Loading... | Retaliate | normal | Physical | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
Loading... | Stone Edge | rock | Physical | 100 | 80 | 5 | -- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
Loading... | Work Up | normal | Status | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
-- | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
-- | Flail | normal | Physical | -- | 100 | 15 | -- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
15 | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
30 | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows into the ground, then attacks on the next turn. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Loading... | Bulldoze | ground | Physical | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
-- | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
55 | Megahorn | bug | Physical | 120 | 85 | 10 | -- |
Using its tough and impressive horn, the user rams into the target with no letup. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
10 | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |