normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x2.0ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x1.0dark
x2.0Girafarig | ||||||
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Long Neck Pokémon | No. 203 |
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GIRAFARIG’s rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds. Approaching this POKéMON from behind can cause the rear head to suddenly lash out and bite.
GIRAFARIG’s rear head contains a tiny brain that is too small for thinking. However, the rear head doesn’t need to sleep, so it can keep watch over its surroundings 24 hours a day.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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7 | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
An attack that may shock the foe into flinching. |
43 | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
Fires a peculiar ray that may confuse the foe. |
19 | Stomp | normal | Physical | 65 | 100 | 20 | 30 |
Stomps the enemy with a big foot. May cause flinching. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
Prevents flinching.
Makes sleep pass twice as quickly.
Absorbs grass moves, raising Attack one stage.
25 | Odor Sleuth | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
13 | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
A psychic attack that may cause confusion. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
31 | Agility | psychic | Status | -- | -- | 30 | -- |
Relaxes the body to sharply boost SPEED. |
49 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
Crunches with sharp fangs. May lower SP. DEF. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
-- | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Heightens inner power to strike 2 turns later. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user swaps special abilities with the target. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
-- | Beat Up | dark | Physical | -- | 100 | 10 | -- |
Summons party POKéMON to join in the attack. |
-- | Wish | normal | Status | -- | -- | 10 | -- |
A wish that restores HP. It takes time to work. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
Growls cutely to reduce the foe’s ATTACK. |
37 | Baton Pass | normal | Status | -- | -- | 40 | -- |
Switches out the user while keeping effects in play. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
Raises SP. ATK and SP. DEF by focusing the mind. |
-- | Magic Coat | psychic | Status | -- | -- | 15 | -- |
Reflects special effects back to the attacker. |
-- | Amnesia | psychic | Status | -- | -- | 20 | -- |
Forgets about something and sharply raises SP. DEF. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
-- | Psych Up | normal | Status | -- | -- | 10 | -- |
Copies the foe’s effect(s) and gives to the user. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
-- | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless charge attack that also hurts the user. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |