normal
x1.0fighting
x2.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Rattata | ||||||
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Mouse Pokémon | No. 19 |
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RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives - it will make its nest anywhere.
RATTATA is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives - it will make its nest anywhere.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Tail Whip | normal | Status | -- | 100 | 30 | -- |
Wags the tail to lower the foe’s DEFENSE. |
27 | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
Inflicts bad damage if used on a foe switching out. |
34 | Super Fang | normal | Physical | -- | 90 | 10 | -- |
Attacks with sharp fangs and cuts half the foe’s HP. |
-- | Flame Wheel | fire | Physical | 60 | 100 | 25 | 10 |
A fiery charge attack that may inflict a burn. |
Ensures success fleeing from wild battles.
Increases Attack to 1.5× with a major status ailment.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
13 | Hyper Fang | normal | Physical | 80 | 90 | 15 | 10 |
Attacks with sharp fangs. May cause flinching. |
20 | Focus Energy | normal | Status | -- | -- | 30 | -- |
Focuses power to raise the critical-hit ratio. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
7 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An extremely fast attack that always strikes first. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
Bites with vicious fangs. May cause flinching. |
-- | Screech | normal | Status | -- | 85 | 40 | -- |
Emits a screech to sharply reduce the foe’s DEFENSE. |
41 | Endeavor | normal | Physical | -- | 100 | 5 | -- |
Gains power if the user’s HP is lower than the foe’s HP. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
Retaliates any physical hit with double the power. |
-- | Uproar | normal | Special | 90 | 100 | 10 | -- |
Causes an uproar for 2 to 5 turns and prevents sleep. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
Taunts the foe into only using attack moves. |
-- | Fury Swipes | normal | Physical | 18 | 80 | 15 | -- |
Rakes the foe with sharp claws, etc., 2 to 5 times. |
-- | Reversal | fighting | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
-- | Swagger | normal | Status | -- | 85 | 15 | -- |
Confuses the foe, but also sharply raises ATTACK. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |