normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x2.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x1.0dark
x2.0Espeon | ||||||
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Sun Pokémon | No. 196 |
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ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said that this POKéMON developed its precognitive powers to protect its TRAINER from harm.
ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said that this POKéMON developed its precognitive powers to protect its TRAINER from harm.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
52 | Morning Sun | normal | Status | -- | -- | 5 | -- |
Restores HP. The amount varies with the weather. |
8 | Sand Attack | ground | Status | -- | 100 | 15 | -- |
Reduces the foe’s accuracy by hurling sand in its face. |
-- | Tail Whip | normal | Status | -- | 100 | 30 | -- |
Wags the tail to lower the foe’s DEFENSE. |
16 | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
A psychic attack that may cause confusion. |
36 | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
Fires a peculiar ray that may confuse the foe. |
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Reflects most non-damaging moves back at their user.
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
23 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An extremely fast attack that always strikes first. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
47 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user swaps special abilities with the target. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
42 | Psych Up | normal | Status | -- | -- | 10 | -- |
Copies the foe’s effect(s) and gives to the user. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
Raises SP. ATK and SP. DEF by focusing the mind. |
30 | Swift | normal | Special | 60 | -- | 20 | -- |
Sprays star-shaped rays that never miss. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
Boosts the power of the recipient’s moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |