Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
  • Pokédex
  • Select Version
POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #186 icon spritePolitoed #188 icon spriteSkiploom →
Hoppip
Hoppip
Cottonweed Pokémon
No. 187
HT40cm
WT500g
Lv. 18
Level Up
⇒
Lv. 27
Level Up
⇒

Hoppip

RUBY

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.

SAPPHIRE

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
hoppip

Abilities:

Chlorophyll

Doubles Speed during strong sunlight.

Leaf Guard

Protects against major status ailments during strong sunlight.

Infiltrator (hidden)

Bypasses light screen, reflect, and safeguard.

grass
flying
skiploom
--
Splash
normal
Status
--
--
40
--
It’s just a splash... Has no effect whatsoever.
25
Cotton Spore
grass
Status
--
100
40
--
Spores cling to the foe, sharply reducing SPEED.
13
Poison Powder
poison
Status
--
75
35
--
Scatters a toxic powder that may poison the foe.
17
Sleep Powder
grass
Status
--
75
15
--
Scatters a powder that may cause the foe to sleep.
15
Stun Spore
grass
Status
--
75
30
--
Scatters a powder that may paralyze the foe.

Base Stats:

HP: 35
ATT: 35
DEF: 40
SP. ATK: 35
SP. DEF: 55
SPE: 50
EVs: +1 SP. DEF
5
Synthesis
grass
Status
--
--
5
--
Restores HP. The amount varies with the weather.
5
Tail Whip
normal
Status
--
100
30
--
Wags the tail to lower the foe’s DEFENSE.
20
Leech Seed
grass
Status
--
90
10
--
Plants a seed on the foe to steal HP on every turn.
30
Mega Drain
grass
Special
40
100
15
--
An attack that absorbs half the damage inflicted.
jumpluff

Encounters:

--
Confusion
psychic
Special
50
100
25
10
A psychic attack that may cause confusion.
10
Tackle
normal
Physical
40
100
35
--
Charges the foe with a full- body tackle.
Loading...
Solar Beam
grass
Special
120
100
10
--
Absorbs light in one turn, then attacks next turn.
Loading...
Bullet Seed
grass
Physical
25
100
30
--
Shoots 2 to 5 seeds in a row to strike the foe.
--
Amnesia
psychic
Status
--
--
20
--
Forgets about something and sharply raises SP. DEF.

Damage:

normal
x1.0
fighting
x0.5
flying
x2.0
poison
x2.0
ground
x0
rock
x2.0
bug
x1.0
ghost
x1.0
steel
x1.0
fire
x2.0
water
x0.5
grass
x0.25
electric
x1.0
psychic
x1.0
ice
x4.0
dragon
x1.0
dark
x1.0
Loading...
Giga Drain
grass
Special
75
100
10
--
An attack that steals half the damage inflicted.
--
Encore
normal
Status
--
100
5
--
Makes the foe repeat its last move over 2 to 6 turns.
Loading...
Flash
normal
Status
--
100
20
--
Looses a powerful blast of light that cuts accuracy.
Loading...
Aerial Ace
flying
Physical
60
--
20
--
An extremely speedy and unavoidable attack.
--
Reflect
psychic
Status
--
--
20
--
Creates a wall of light that weakens physical attacks.
--
Psych Up
normal
Status
--
--
10
--
Copies the foe’s effect(s) and gives to the user.
--
Helping Hand
normal
Status
--
--
20
--
Boosts the power of the recipient’s moves.
Loading...
Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
Loading...
Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
--
Double Edge
normal
Physical
120
100
15
--
A life-risking tackle that also hurts the user.
Loading...
Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
Loading...
Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
Loading...
Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
Loading...
Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
Loading...
Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
Loading...
Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
Loading...
Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
Loading...
Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
Loading...
Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.