normal
x1.0fighting
x0.5flying
x2.0poison
x2.0ground
x0rock
x2.0bug
x1.0ghost
x1.0steel
x1.0fire
x2.0water
x0.5grass
x0.25electric
x1.0psychic
x1.0ice
x4.0dragon
x1.0dark
x1.0Hoppip | ||||||
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Cottonweed Pokémon | No. 187 |
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This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses light screen, reflect, and safeguard.
-- | Splash | normal | Status | -- | -- | 40 | -- |
It’s just a splash... Has no effect whatsoever. |
25 | Cotton Spore | grass | Status | -- | 100 | 40 | -- |
Spores cling to the foe, sharply reducing SPEED. |
13 | Poison Powder | poison | Status | -- | 75 | 35 | -- |
Scatters a toxic powder that may poison the foe. |
17 | Sleep Powder | grass | Status | -- | 75 | 15 | -- |
Scatters a powder that may cause the foe to sleep. |
15 | Stun Spore | grass | Status | -- | 75 | 30 | -- |
Scatters a powder that may paralyze the foe. |
5 | Synthesis | grass | Status | -- | -- | 5 | -- |
Restores HP. The amount varies with the weather. |
5 | Tail Whip | normal | Status | -- | 100 | 30 | -- |
Wags the tail to lower the foe’s DEFENSE. |
20 | Leech Seed | grass | Status | -- | 90 | 10 | -- |
Plants a seed on the foe to steal HP on every turn. |
30 | Mega Drain | grass | Special | 40 | 100 | 15 | -- |
An attack that absorbs half the damage inflicted. |
-- | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
A psychic attack that may cause confusion. |
10 | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
Loading... | Bullet Seed | grass | Physical | 25 | 100 | 30 | -- |
Shoots 2 to 5 seeds in a row to strike the foe. |
-- | Amnesia | psychic | Status | -- | -- | 20 | -- |
Forgets about something and sharply raises SP. DEF. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
An attack that steals half the damage inflicted. |
-- | Encore | normal | Status | -- | 100 | 5 | -- |
Makes the foe repeat its last move over 2 to 6 turns. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
-- | Reflect | psychic | Status | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
-- | Psych Up | normal | Status | -- | -- | 10 | -- |
Copies the foe’s effect(s) and gives to the user. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
Boosts the power of the recipient’s moves. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A life-risking tackle that also hurts the user. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |