Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #128 icon spriteChinchou #130 icon spriteTapu-Lele →
Lanturn
Lanturn
water
electric
Light Pokémon
No. 171
HT1.2m
WT22.5kg
Lv. 27
Level Up
⇒
lanturn

Lanturn

SUN

Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.

MOON

This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.

Abilities:

Volt Absorb

Absorbs electric moves, healing for 1/4 max HP.

Illuminate

Doubles the wild encounter rate.

Water Absorb (hidden)

Absorbs water moves, healing for 1/4 max HP.

Base Stats:

HP: 125
ATT: 58
DEF: 58
SP. ATK: 76
SP. DEF: 76
SPE: 67
EVs: +2 HP

Encounters:

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
--
Stockpile
normal
Status
--
--
20
--
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
--
Swallow
normal
Status
--
--
10
--
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
--
Supersonic
normal
Status
--
55
20
--
The user generates odd sound waves from its body that confuse the target.
54
Ion Deluge
electric
Status
--
--
25
--
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
47
Aqua Ring
water
Status
--
--
20
--
The user envelops itself in a veil made of water. It regains some HP every turn.

Damage:

normal
x1.0
fighting
x1.0
flying
x0.5
poison
x1.0
ground
x2.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.25
fire
x0.5
water
x0.5
grass
x2.0
electric
x1.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x1.0
--
Bubble
water
Special
40
100
30
10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
--
Eerie Impulse
electric
Status
--
100
15
--
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
--
Electro Ball
electric
Special
--
100
10
--
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
12
Water Gun
water
Special
40
100
25
--
The target is blasted with a forceful shot of water.
--
Spit Up
normal
Special
--
100
10
--
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
20
Bubble Beam
water
Special
65
100
20
10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
23
Spark
electric
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
37
Discharge
electric
Special
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
58
Charge
electric
Status
--
--
20
--
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
17
Confuse Ray
ghost
Status
--
100
10
--
The target is exposed to a sinister ray that triggers confusion.
51
Hydro Pump
water
Special
110
80
5
--
The target is blasted by a huge volume of water launched under great pressure.
33
Flail
normal
Physical
--
100
15
--
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
chinchou
29
Signal Beam
bug
Special
75
100
15
10
The user attacks with a sinister beam of light. This may also confuse the target.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
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Volt Switch
electric
Special
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
--
Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Wild Charge
electric
Physical
90
100
15
--
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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Scald
water
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Hail
ice
Status
--
--
10
--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
43
Take Down
normal
Physical
90
85
20
--
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.