normal
x1.0fighting
x1.0flying
x0.5poison
x1.0ground
x2.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.25fire
x0.5water
x0.5grass
x2.0electric
x1.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0Lanturn | ||||||
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Light Pokémon | No. 171 |
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LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Absorbs electric moves, healing for 1/4 max HP.
Doubles the wild encounter rate.
Absorbs water moves, healing for 1/4 max HP.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
-- | Supersonic | normal | Status | -- | 55 | 20 | -- | ||
Emits bizarre sound waves that may confuse the foe. | |||||||||
-- | Bubble | water | Special | 40 | 100 | 30 | 10 | ||
An attack using bubbles. May lower the foe’s SPEED. | |||||||||
13 | Flail | normal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user’s HP is down. | |||||||||
17 | Water Gun | water | Special | 40 | 100 | 25 | -- | ||
Squirts water to attack the foe. | |||||||||
25 | Spark | electric | Physical | 65 | 100 | 20 | 30 | ||
An electrified tackle that may paralyze the foe. | |||||||||
32 | Confuse Ray | ghost | Status | -- | 100 | 10 | -- | ||
A sinister ray that confuses the foe. | |||||||||
50 | Hydro Pump | water | Special | 110 | 80 | 5 | -- | ||
Blasts water at high power to strike the foe. | |||||||||
61 | Charge | electric | Status | -- | -- | 20 | -- | ||
Charges power to boost the electric move used next. |
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Loading... | Surf | water | Special | 90 | 100 | 15 | -- | ||
Creates a huge wave, then crashes it down on the foe. | |||||||||
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 | ||
Charges the foe with speed to climb waterfalls. | |||||||||
Loading... | Hail | ice | Status | -- | -- | 10 | -- | ||
Summons a hailstorm that strikes every turn. | |||||||||
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- | ||
Dives underwater the first turn and strikes next turn. |
-- | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
A weak jolt of electricity that paralyzes the foe. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
Attacks with ultrasonic waves. May confuse the foe |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
43 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless charge attack that also hurts the user. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |