normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x0rock
x2.0bug
x0.5ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x0.5electric
x2.0psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0fairy
x1.0Pidgey | ||||||
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Tiny Bird Pokémon | No. 16 |
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Pidgey has an extremely sharp sense of direction. It is capable of unerringly returning home to its nest, however far it may be removed from its familiar surroundings.
Pidgey has an extremely sharp sense of direction. It is capable of unerringly returning home to its nest, however far it may be removed from its familiar surroundings.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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9 | Gust | flying | Special | 40 | 100 | 35 | -- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
25 | Feather Dance | flying | Status | -- | 100 | 15 | -- |
The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
5 | Sand Attack | ground | Status | -- | 100 | 15 | -- |
Sand is hurled in the target’s face, reducing the target’s accuracy. |
37 | Roost | flying | Status | -- | -- | 5 | -- |
The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
17 | Whirlwind | normal | Status | -- | -- | 20 | -- |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
21 | Twister | dragon | Special | 40 | 100 | 20 | 20 |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
13 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
33 | Wing Attack | flying | Physical | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
45 | Mirror Move | flying | Status | -- | -- | 20 | -- |
The user counters the target by mimicking the target’s last move. |
49 | Air Slash | flying | Special | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
53 | Hurricane | flying | Special | 110 | 70 | 10 | 30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
Prevents accuracy from being lowered.
Doubles evasion when confused.
Protects against Defense drops.
41 | Tailwind | flying | Status | -- | -- | 15 | -- |
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
29 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
-- | Sky Attack | flying | Physical | 140 | 90 | 5 | 30 |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
-- | Feint Attack | dark | Physical | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
-- | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
The target is hit with wings of steel. This may also raise the user’s Defense stat. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
-- | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
-- | Air Cutter | flying | Special | 60 | 95 | 25 | -- |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
-- | Brave Bird | flying | Physical | 120 | 100 | 15 | -- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
-- | Heat Wave | fire | Special | 95 | 90 | 10 | 10 |
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Loading... | U Turn | bug | Physical | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
-- | Defog | flying | Status | -- | -- | 15 | -- |
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
-- | Uproar | normal | Special | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |